Showing posts with label mathes. Show all posts
Showing posts with label mathes. Show all posts

Thursday, March 29, 2012

Skylanders -- Swinging virtual markets back into material goods


If you don't have an excuse to play Skylanders, find some family member who does. It's an enjoyable mix of Pokemon with Gauntlet (turns out I'm not the first to think of this, but the gameplay is uncannily similar), though the most fascinating thing for me is its use of good ole, old school, material toys. I'm old enough to remember playing with toys before video games, and even spending most of my free play time using toys I could move, rather than staring at the fancy sprites on the TV. If you asked me to draw the way a Star Wars figure with a lightsaber worked, I could probably create a drawing accurate to within a millimeter or two. You could give me five different types of plastic of varying solidity, and I could tell you exactly which was used to create Luke. That's the sort of obsessive concentration kids give things. I'm not saying you can't obsess over video games -- I have, and jokingly took the author of Indenture to task for not getting wall collisions just right in his remake of Adventure for the 2600. But there's something about holding a toy, not just make-believing, but simply holding, that would seem to be lost with video games. You might know your controller inside and out, but that's where the material exploration ends.

Skylanders puts that back into console gaming in an exceptionally creative way. There's something already magical about a totem. And the portal is awesome. It glows. It changes color depending on what's put on top of it. Seems it even rings the base of your statues with more concentrated color, but I didn't get to play too long before the PS3 was taken over by younger folk.



If you haven't a clue what I'm talking about, this is a video game for one or two players, where you run around blasting monsters, collecting treasure, and occasionally healing yourself by grabbing food. It's decently 3D (as opposed to a 2D platformer). You have two attacks (at least?). And what character you play is determined by which one or two toys you've picked to place on the "Power Portal" pictured above. Your two attacks, the "elemental type" of characters you're using, etc, are all driven by these little statues. The game with 3 statues and the portal runs $60. Statues/figures are sold separately too for at one time as little as $5 and now around $10 a piece. There are, I think, thirty-two of the buggers now, though Toys R Us has their own, slightly different, "legendary" versions of four more, soon to be eight. One of the neatest hooks for me is that these things apparently remember when you earn them new powers, and they (with their powers) can be transferred from one platform to another. So your friend who used his figure on his Wii and powered it up could trade you for another figure you've used on your PS3 to allow you both to access different parts of the game.

I was happily surprised to find that that magic was at least partially inspired by Paul Reiche III. He's one of the fellows behind Mail Order Monsters, perhaps the mother of all of these stat-driven, totem-based games, as well as a number of Advanced Dungeon and Dragons modules. Reiche (who I just noticed I'd misread as Richie for decades) is Skylander's creative director. He also did Archon, and, even more impressive, its sequel, the gaming gem Adept, which for me is still a perfect blend of strategy and gameplay. He's also a guy I can't think of without this music going off in my head.

I'll try not to go too much into how having a good to sell in what was supposed to be a market now driven by digital distribution has to be a game-changer for Gamestop and, with their exclusive "Legendary" skylanders, Toys R Us. Instead, there's a very good article by Matt Matthews (full disclosure: a college buddy) over at Gamasutra from last December called How GameStop Is Conforming To A Digital Economy that details how important GameStop is to game publishers, and how the move to downloadable content (DLC) is affecting their stores. A quick quote:

The genius of GameStop's retail business model is that it combines a quick trade-in program with a large selection of games, both new and used, which can then be bought with trade-in credit. A highly-optimized distribution network ensures that many stores are well-stocked and GameStop's employees are trained to zealously promote products to consumers and extol the benefits of the trade-in system.

Publishers grumble, but the retailer is simply too big to ignore. For example, in its last quarterly statement Electronic Arts reported that 16 percent of its total net revenue came from direct sales to GameStop. Walmart, the biggest retailer in the world? They're just 10 percent of EA's revenue.


He then, and this is why his article is well worth the read, goes on to explain how GameStop has entered the "high-margin" for publishers world of downloadable content, though that sort of distribution seems at absolute odds for a brick & mortar store.

Again, though, Skylanders swaps out both that used-sales-plus-trade-ins and DLC models and swaps them out, I discovered, almost completely. First, the demand for the toys is insane, which is an absolutely unfathomable boon for stores. When I went to Toys R Us to pick up a legendary Trigger Happy (the most Gauntlet-elf-like of the characters I'd tried -- very fast runner with good ranged attacks), the cashier said that the truck that came in the week before Trigger's sold out the same day. In the recent load, they'd apparently recently gotten sixty or more Legendary Trigger Happys, and they'd sell out of them too before a week was out. Insane. Black Friday in March insane. And Toys R Us is smart enough not to sell these things online. I left with Trigger Happy, a Barbie movie, and some other silly stuffed animal that sings. Hello, impulse sales. That's something that's much less likely to happen when I buy online, if only because of the relative minimization of the number of times I hear a high-pitched "please!!!" That Apple put a music store in a pocket that goes everywhere I do was scary, but there's still something singularly powerful about a well-arranged, physical store that DLC will likely never completely recreate.

The flip side is that Gamestop, when I checked in, told me that they won't buy back the Skylanders game, and so had no used copies to sell! I was told that's because so many of the used portals had issues, but I'm not sure I'm buying that excuse. As Matt's article says, GameStop conventionally makes its cash not just selling used games, but "buying" them from customers for locked-in credit at GameStop. GameStop gets to have suppliers who agree, as part of their sales agreement, to become buyers. Brilliant. When GameStop sells used, Activision and other game publishers don't make another dime on those used sales, a position reminiscent of the Writers' Guild when they considered suing Amazon in their stare-down ten years ago.

Is the no-used-Skylanders position some sort of secret handshake? Is Activision saying, "We'll give you something tangible that'll make folks go to your store, but only if you don't sell the game to anyone without giving us our share"? That might explain Toys R Us' inside track on the Legendary Skylanders, who come slightly more powerful than the stock versions, and, obviously, are therefore a heck of a lot more desirable to gamers, a little like the Ultima Online Advanced Character. Toys R Us doesn't sell used.

So Skylanders' system seems to break down the two newest sales models for video game distribution, trade-in-to-used-sales and DLC.

Now the worst for me, and what I'd initially planned on blogging here, is the way even this kids' game requires some serious theorycrafting. That's not new, of course. Somehow, I got roped into writing a game guide for Pokemon Stadium, explaining how to use the in-game "rental" Pokemon to beat each round of foes from the game. Yes, I wrote this, right here. Which means I also played enough Pokemon Stadium to understand what all that jive in the guide means. And though it's not rocket science, it is a science.

A fun breakdown of requirements and their corresponding expense can be found here, at Kotaku, titled, "Skylanders: Spyro’s Adventure Could Be The Most Expensive Game You Ever Buy".

For instance, each level in the game features doors that can only be opened by Skylanders of a specific element. The game comes with three. There are eight elements. Behind those doors lie short obstacle courses containing in-game prizes (power augmenting hats) that can’t be completely accessed unless you own a toy of each eight elements. With characters running $US7.99 a piece, that brings the total up to $US109.

But wait, there’s more!

Each Skylander unlocks its own heroic challenge in the game. Completing these challenges grants permanent stat and power buffs to whichever Skylander undergoes the trial, so in order to get the most power out of your characters, you’ll need all of them. Since only 12 additional characters are currently available, the total rises to $US165, and that’s before wave two even hits.


... and that's without having touched expansions. To see all of the game, you have to theorycraft-light your way to eight figures of different elements. If you think parents aren't going to say, "Oooops, I got you a second magic Skylander! Sorry!" fairly often, you've forgotten too much of your childhood. Further, to get the most powerful Skylander, you need every freakin' one. I've barely played, but I think that's meant literally. You have to have each one (and, again, there are 32-36 now, depending on how you count) to maximize the power of each one of your figures. You can't just play the heck out of the game with one or two. They'll still be relatively weak unless you buy THEM ALL. Muahahahaha!!!!

Even smarter? Embedded commercials!

As you play through the console game you’re constantly unlocking special powers for characters you don’t own yet. The game lets you know which power is for what character, and then shows you a preview of that character in action specifically tailored to making young children scream at their parents until they own one.


Eat that, Disney Channel!

The same sort of collecting craziness happens in WoW, of course, and it's what keeps us playing after a certain point; it's just harder to see the money leaving your pocket. There's a Pokemon-like "collect them all" mentality to WoW, whether it's "practical" stuff like gear, but gear that depreciates to worthlessness whenever Blizzard decides it should, or whether we're collecting just for fun stuff like vanity pets that I've managed to almost completely ignore. Minus my cats. And the Warbot. I really like my Warbot.

There's an addiction to collecting and a direct tie-in between addiction and successful marketing and markets (cigarettes, Coke, even Chips Ahoy), and though you can overdo Skylanders (Kotaku tallies up at least $320 of purchases for the "full" Skylanders experience), I'm awfully happy to once again see it popular to do some old school gaming -- where "gaming" here means just plain old "playing with toys". I guess that's also part of why I like FigurePrints, which makes the virtual characters a little more real. But at $28 for the game used with Power Portal and $10 for Trigger Happy, I don't think I've gone overboard just yet.

EDIT: Here's the best list of Skylanders I've found yet with some details on rarity. It's the first I've seen of silver and gold painted Skylanders that are apparently dropped in randomly with shipments to stores. Again, brilliant. The list even has a nice "Full Skylander Character Comparison" section with stats.

Release the mathes!

Saturday, January 15, 2011

Panzerkin finally D-E-D

I found out reading Restokin:

Moonkin Form now grants 15% damage reduction instead of increased armor.


See, what the armor bonus did was allow you to put together mitigation gear, just like any other tank or off-tank. Now, the benefit is flat. I'll have to double check the mathes, since I really am mostly a non-mathes player, but I don't think 15% is going to be as good as max leather armor with the proper enchantments, etc.

This is really another watering down of the game, "Dungeons are hard" aside. Not only does the quest reward gear look exactly the same with small changes during upgrades, saying that you're essentially marching your way through a pre-defined route of gearing when questing, now, just as with the switch from +healing gear to just generic spellpower and the elimination of spell type specific bonuses, every Boomkin is marching along, playing just like every other.

The character of the game is taking a hit. Playstyles are becoming more standardized by the standardization of gear and gear bonuses.

Wednesday, December 29, 2010

Working on rotations


With the Razer Naga, I've already added several spells into the PvE rotation, though I haven't done any of the requisite mathes. Solar Beam-ing a spell casting mob, causing them to charge you, followed by a Typhoon, is a fun way to aggravate mobs and keep damage down. But I Googled around a bit to see if anyone has The Right Way to rotate these spells I've now got at my thumb-tip.

Elitist Jerks seemed to have the best guide:

This is a compendium of information on raiding as a Balance Druid. It contains everything a beginner needs to achieve basic competence at raid DPS, as well more detailed discussion for people more interested in understanding the theory or more advanced play. The article is supplemented by the attached spreadsheet.


I haven't mathed up Starsurge, but I think it's to your advantage to cast even in the midst of an eclipse, something Jerks seems to agree with, though it's written just ambiguously enough I won't swear to it.

Casting Starfall during Lunar isn't something I'd considered closely enough. Good point.

EDIT: For some reason, I conflated Thorns and Roots, below. Honestly, I've completely forgotten about Thorns. In the Recruit-a-friend, I'm playing with a druid who is Thorning, and I caught the mistake. I should throw it onto the Naga rotation.

I may be underutilizing Thorns, which, since it doesn't set up melee mobs for Wrath-spams any more, has fallen off of my rotation in PvE almost entirely. Jerks suggests it does enough dps to keep it up. From outdoor only to ubiquitous use to nothing, it's been a real pain to keep up with Thorns. I'm also likely underusing Insect Swarm. I only use it and Faerie Fire for long fights in instances, though Jerks would have me believe that I should keep IS and scrap FF almost entirely -- "Faerie Fire: We no longer need to use this unless the raid is missing an Armor debuff." /shrug

Honestly, though, this is the sort of stuff that kills the enjoyment for part-timers like me, yet I'm just math-inclined enough (and efficiency worried) that I keep getting drawn back in. There's probably also a small tinge of worry that a PUG might get upset that I'm not using my skillz The Right Way. I don't know why. I've never been called out for not putting out enough dps.

And, honestly, for PvE, the fights are too short for maxing DPS and Innverate too good at keeping you at max mana for much to matter, afaict. Fire and forget.

In any event, Jerks' is a good guide, and the Naga really does change the way I play.

Sunday, June 14, 2009

Gearing for Naxx


Welp, I'm trying to spend some of 79 positioning myself for good entry raid gear. Thanks to WoW Insider/WoW.com's Dan O'Halloran's comment about Shifting Perspectives' gear at 80 list, I thought I was starting off well. Unfortunately I made two mistakes.

The first was to go for shoulders first, and to try for Shifting's best quest piece: "Mantle of the Flesh Giant, from the quest The Flesh Giant Champion in Icecrown". Decent questline, horribly quick XP, but it turns out that Mantle isn't even as good as one of their runner ups, "Purehorn Spaulders, a Leatherworking BoE," which not only gives more boomkin power, but is a leather item. So I dropped the fleshwerks quest line and off I went last night to start farming Hath'ar Skimmers.

The respawn rate was ridiculous, and I was able to put on some melee gear and the Staff of ye olde Sorrowful Chieftan and grab 30 Nerubian Chitin's in no time. I was helped by someone who didn't reply to /whispers who was whacking everything in sight, but didn't skin. I usually like to /whisper before I start vulturing all the leftovers, but after throwing a MotW and Thorns on the farmer, I gave up. It was a level 80 character, so I'm not sure what the angle was. Gold farming? No idea. The mobs did keep respawning so quickly that it supported four folks running around whacking things. You can just barely see my proverbial benefactor over Jal's left (your right) shoulder in the screengrab with the Spaulders.

And though the Spaulders look pretty kewl and all, this brings us to my second mistake: Not comparing the list to Laser Chickens. I completely missed his wrap up, and it's a very good one. For shoulders, I do have the best craftable from Shifting Perspectives, it appears, but I'm apparently looking for Mantle of the Eternal Sentinel, a BoE drop from Sartharion. That's a big difference. Still, Shifting's on the mark here.

Shifting might not be for other slots, though, compared to Chicken's more recent gear. Let's compare the "accessible" gear (so the best spellpower (oversimp, I know) from Chicken's list, with the best craftable for any drops, and from WoW.com's.

(This will have to be a two-parter; here's the Chicken list, and the Chicken List totals:)

Intellect 405
Stamina 541 (616)
Spirit 185
Armor 3087
Resilience rating 186
Critical strike rating 238
Haste rating 37
Spell power 673
+ two sockets

Set bonuses in parens.

Monday, April 6, 2009

Ding! 74 -- and theorycrafting pre-80


Nothing exciting to report; just backfilling another ding. LevelSnap did an excellent job capturing the event, as shown above. The troll storyline in Grizzly Hills has been enjoyable, as has the werewolf line, give or take. The Voldrassil failed world tree storyline was wasted. I'd expected more. What, three quick runs, unspired mobs (slimes?), and a quick group and, well, you're done. The elves and druids have potential -- remember when there was evidence that the Darn druids were corrupt? -- but that potential simply hasn't played out.

I was going to save this for another post, but here goes...


Theorycrafting pre-80: Don't.

Don't theorycraft. Don't look at stats. If you can't tell which is better, sell one. When you're picking quest rewards, max your spellpower, and play with whatever's left.

Every second you spend theorycrafting pre-80 is another second you wasted getting to 80. Any time you spend is for an item you'll only use a week or two, tops! Don't do it. Buy the best dagger with spellpower from the AH ("of the Elder" rocks), and replace anything when you get the chance.

Right now, most of my time is figuring out how to keep the Iceborne +26 spellpower set bonus. Trade out shoulders, need gloves, etc. Don't waste time. Get to 80.

Wednesday, March 18, 2009

Glyph of Moonfire, yea or nay?

I don't kno' nuttin' 'bout glyphs, except, starting today, that they exist. Hey, I'm a part-timer, yo.

So they do [exist]. That's what this new Inscription skill in LK is. So we find that there are a number of glyphs that a druid can use, including the Glyph o' Moonfire. Should we use it? Its sizable DoT bonus comes with a serious up-front penalty.

Increases the periodic damage of your Moonfire ability by 75%, but initial damage is decreased by 90%.


So here's the best looking comment from WoWhead.com:

As you can see - If you don't crit often, Moonfire with Glyph does more dmg. But if you're lucky for crits Moonfire without Glyph does more dmg.


Don'crit often? Are you kidding? Gimme that up front dmg, then.

Ah, but wait. Combine with another glyph and we're on to something, maybe.

... use glyphed Starfire to extend its duration indefinitely (with crit + haste you can land a Starfire every 2-2.5 seconds). Since you never have to reapply the DOT you can keep up the highest possible tick and won't miss the initial damage from the glyphed Moonfire.


I love Moonfiring the killshot. OH, BUT IT W4ZT3Z M4N4!!1! Yes, yes, I know. That's why my favorite comment in the thread about the Moonfire glyphs is this one...

A Boomkin spams Moonfire to finish off someone quickly. Yes, it does burn mana. But you see, the Boomkin can sit down and have a drink whilst sitting on the corpse of their enemy.


The /oom now so that we can drink later tends to be my attitude, the impatience of my PUG for whom I was going to try main healing as Balance spec nonwithstanding.

Still, I'm intrigued with the Moonfire glpyh. The Starfire glyph, however, is a no brainer. Let's go see how tough that is to get.

(Btw, if you're wondering why a panzerkin blog has so much general balance stuff, it's b/c DPS == panzerkin threat. What's good for the goose, given plenty of armor...)

EDIT: Icedragon weighs in that there is no infinite Moonfire extension now, just a 9 second buff if all goes well. So for my playstyle, at least, the Glyph of Moonfire is out.

Wednesday, March 11, 2009

Hello, theorycrafting your balance

One of the fun parts about playing panzerkin (or even just configuring your char to be ready for a chance to go panzer) is that we get to "passively dual spec" Balance at the same time. The only difference is in one talent, where you now have to avoid Nature's Reach, which stinks, honestly. I liked the extra range before it meshed with threat reduction, but now, you don't want to give away 15% of your threat when you're tanking. No big deal overall, and it's not like threat's an issue while PvE soloing, so the only time it fooks you is when you're PUGing as Boomkin. Even then, if you've let the tank and healer know in advance not to worry if you pull aggro, all is good. Panzerkin physician, heal and handle thyself.

Now admittedly, I'm generally a little light on the theorycrafting, as that's time I could be playing. It's daggum part-time panzerkin, after all. But after listening to Resto4Life's Phae on Twisted Nether talk up Daily Druid, I went back and found some serious theorycrafting going on over at Gray Matter:

I don't want to rehash everything I did in my four part Eclipse series


Four part? Good heavens. I still run pretty much the same rotation I've always run... Starfire into moonfire, insects, roots (optionally), and then wrath spam like there's no tomorrow with refreshes on MF, sometimes IS. If Wyrmhide's set bonus or Eclipse procs, I wail starfire once or until Eclipse is done, respectively. That rotation just feels right. More wrath equals more spell bonus equals more DPS, right?

Back in my post, Druid Forum, DPS, and Mana Efficiency, I pointed out how folk like to run SFx4 instead of Wrathx6, and figured that my Wrath heavy rotation really only hurts if I, "Have a fight that lasts longer than you have mana." That's still my angle for PvE and most instancing. I'm noticing getting Eclipse to proc after my SF lead means I usually Wrath out the PvE mob before it gets close enough to bother me, eliminating the need for a call to roots or DoTs. Crit Wrath once or twice more after the SF and, well, ouch.

But Grey Matter's got enough mathes in there I couldn't stay away. Here's part 1 of the updated Eclipse series, that lists the goals of the series.

In this post I look at the two Eclipse buffs and show which is the better buff. Part two will look at the value of Eclipse [ie, should you invest the points] and try and provide you with an idea of how it will help your DPS. Part 3 will try and answer the question, Should you reapply DoTs during Eclipse? Finally, Part four will summarize my findings and I will share my general thoughts about the talent.


Whowsah. Here are the important lines.

So, as you can see Eclipse will increase Wrath's DPS by 17.70% ( (3327.99 - 2827.54 ) / 2827.54).
...
So, as you can see Eclipse will increase Starfire's DPS by 30.07% ( (3325.48 - 2556.78) / 2556.78).
...
In fact, Starfire with the eclipse buff does more DPS on average then Wrath does with the eclipse, but they are very close. ... The margin between Starfire and Wrath will decrease as Crit increases but it's not much and Starfire still beats Wrath in total DPS if there is a comparable increase in Haste.


So whaddyaknow? I was doing the right thing already -- Wrath until Eclipse procs, and then go SF like mad. My rotation is likely the best, unless of course my first SF counts against me because it gets in the way of a possible SF Eclipse from the lost Wrath crit attempt. But the difference is small enough between the two Eclipse flavors that leading (or pulling when in a group) with the stronger spell (the cast time is free, after all, for your first attack) seems to play out as a smart idea. There was a day when I'd follow that rotation with a quick /oom, swap to Braxxis, and wade in swinging, but as I've already lamented, that's not as obviously a good move any more. Curse ya', Panzerkin nerfers.

The other upshots from Cdin's in-depth Eclipse theorycrafting are that DoTs, as a general rule, should be ignored once Eclipse procs (though there's a slight bonus if you get moonfire in at Eclipse's start), and that you might as well throw three points into Eclipse if you're offered the chance (that's my take away, at least).

Wish I woulda remembered I could only have one roots at a time. Figured it out on my own, of course, after some very humourous "testing" in Durnholde. *sigh*

Monday, May 19, 2008

Welcome, Windhawk Bracers

Welp, I finally leveled my leatherworking, farmed even more mats, caved and auction housed the last three Primal Airs, and created Windhawk Bracers, the only item of the Windhawk set that doesn't require a Primal Nether and, therefore, a little instancing to craft.

So let the mathes comparison begin. Rather than trying to go theoretical, let's just slap up a screenshot comparison of Jal's stats with the Windhawk Bracers versus Murkblood Bracers of Nature's Wrath, the latter worth 115 armor and +42 nature damage.



So here are the changes with the Windhawk with a vendored +4 spell critical yellow gem, all stats listed while in moonkin form:

Nature damage: -10
Health: +220
Mana: +285
Non-nature spell dmg: +32
Healing: +52
Crit %: +1.14
Mana Regen: +10
Armor: +220


I'm not too worried about the base stat changes not listed above, as their practical usefulness should be reflected in the stats.

So here, it's a nobrainer. I lose 10 dmg per Wrath, but gain pretty seriously everywhere else, including +1.14% crit, which is another (381 to 429 + 745) * 1.14% = 13.11 damage already for my wraths, on average. The Murkbloods aren't better even with wrath damage, their speciality area. So out go the Murkblood Bracers to the vendor. Sad to see 'em go.

Other nature's wrath items aren't so obvious, I don't think. I've upgraded a few slots since I last took stock. My helm gives +81 nature damage, iirc. That's going to take a disproportionate increase in stats to beat (realizing there's no Windhawk headpiece). Chest is currently giving +75 nature damage, and the Dragonhawk version gives +81; will the Windhawk Hauberk beat that? Its intellect bonus is just 12 more than the bracers, and spell dmg just 19 more. Can that beat a +39 nature damage increase on the chest relative to bracers? It'll be closer, I think. We'll see.

Again, for general use, the Windhawk armor has it all over "of Nature's Wrath" gear. I'm here looking specifically at burst damage, as that's the most important thing when doing PvE outdoors, when you can root most anything, and when filling the DPS slot in a 5-spot instance. Your drinks are going to outweigh mana regen bonuses for PvE and 5-spots, and armor shouldn't matter too much if you root melee mobs and have good tanks.

And you can't come close to beating the price of the Nature's Wrath gear at 8-15g a slot. That's less than many daily quest rewards!

Here's what a full set of Windhawk needs, according to gajackson at thottbot.com:

18 Heavy Knothide Leathers
48 Wind Scales
34 Primal Airs
6 Primal Mights
3 Primal Nethers

+ 3 Yellow gems (or compatible) total
+ 3 Blue gems (or compatible) total

+ whatever you are going to choose in the way of endgame-ish AKs, enchants, etc.


What's the better causal gamer buy again? All of the above for 3 pieces of armor, or less than 100g for 400+ DPS?

The Windhawk bracers beat out Dragonhawk Bands even for adding damage to wrath, so, farming already done, they're in for all of my outfits, panzer, boomkin, and hybrid. It's my first purple armor since I made Lava Belts for the Old World. I just wonder if completing the set is going to be worth it, or I should save the time and effort to run instances until the WotLK shows up.

Tuesday, July 31, 2007

Druid Forum, DPS, and Mana Efficiency

I've been taking more knocks on the head for using my "of Nature's Wrath" gear, this time over on the Blizzard forums. The general gist (from here and elsewhere) is that many balance druids go Insect Swarm + Starfire for their rotation to save mana and sustain their DPS. That makes sense, but it's also not what I'm trying to do.

Here's a quote from the above link.

The most common casting rotation is this: IS/SFx4
The highest DPS casting rotation is this: IS/MF/Wx6

Well, exactly. For DPS, you Wrath, and that's where Nature's Wrath gear comes in.

Here's what the question reduces down to for me:

Why all the bias for mana efficiency when you'll often, depending on instance, bring down trash mobs before that's an issue? IS + SF might be good boss material, but it makes you inefficient against trash.


My guess is that the only way +nature dmg gear hurts you is if you...

1. Run into nature resistant mobs.
2. Are forced to back-up heal mid-fight.
3. Have a fight that lasts longer than you have mana.

The first would stink, but I haven't seen much of this outside of Nagraand. The second happens. You can swap idol and weapon to help, but yes, if your party starts to go down around trash mobs, you're in trouble in more ways than just gear. The third happens, but usually the fight's under control by then.

For bosses, you *change gear* if you've got it, but I'd like to see the pre-instance reward gear that'll beat what we've got here.

I mean, seriously, I haven't quite put in the time to have Tiered gear like the examples from the forum post I linked in the first paragraph: Madrox, Caliane, Skeldi, and Horao. Of course I'd rather have that stuff!