I'll plan to follow-up with a more in-depth set of notes on taking down the bosses in Shadow Labs, but this is a quick note to say I've gotten over my whining from last night and have my first key fragment on my way to Kara attunement. Another fun night overall, which is, if you've been reading, sarcastic. Had a guy bail because his parents made him go to bed, if you believe all you're told, then had another drop briefly because his traps were being tripped. Pretty sure it wasn't me, but heck, I don't know a hunter trap from a hole in the ground. Also couldn't convince the remaining party members that I could heal the instance (have over +600 healing with healing gear on and healed the group for a while last night when the pally had trouble), and we sat for quite a while before scaring up a resto (whatever the equiv is) priest, making this the second marathon SL run in as many days for me.
Did I panzer much? Not really. It's a hard sale to get a slot in a SL group when you're balance spec'd as anything other than DPS, in my very limited experience. My gear gives well over +650 nature damage now, so I was usually dealing 1k with 2k crits again, with Moonfire and Insect Swarm doing DoT in parallel. Overall, pretty good tanking tonight, so I was only able to pull aggro a time or two. I'm currently using a cloth chest piece for a little more DPS, and felt a little squishie.
So SL panzering was all stealth tonight. I did quite a bit of swapping from my +dmg weapon and off-hand to Braxxis to get mana reg and to proc Omen of Clarity. Elune's touch is actually a heck of a lot more useful than most make it out to be, and I was never oom for long. When I wanted to try out panzer-ige, I'd put on the feral dmg mitigation gear and simply try my best to pull. Again, the tank was good enough to grab back aggro with, as mera has mentioned, his (later her) snap aggro skills. I only pulled aggro away from squishies a few times with wrath-spams, mostly seeing the tank grab aggro first. If two trash mobs broke towards our squishies, I was useful pulling the threat away, however, feral gear on or no.
Quick comment on snap aggro: In my experience, panzering requires starting up as a panzer; it's not a good role to take mid-way through a fight. When I think someone really needs help (like they're running from the tank -- *sigh*) and I need to grab aggro, I do swap from 'kin to bear to use the snap skills. Panzerking takes some serious planning, not to mention a good starfire lead.
And man, let me say that, with that +nature dmg, Jal is pretty danged powerful. I'll need to find the app that keeps track of who does how much damage in a party, and I do have to give the proverbial props to the warlock and mages for sheeping and CC'ing the mobs in general rather than just DPSing, but even with the poor moonkin's DPS gear "of Nature's Wrath", I was piling it on. Nice that balance specs give you the flexibility to run panzer or DPS.
Kind of a pain to be doing this all on the iBook G4 rather than the new overclocked GeForce 8500GT. Was looking at 4 fps for a while, aka "most of", today. Nice slideshow.
Ah, and finally, for a while we had a feral, resto, and balance druid in the party. Was fun to collect the whole set for a while.