Thursday, July 19, 2007
Ding! 69, dude (and of Nature's Wrath)
Well, after running though the Nesingwary quests (and a few battles at Halaa), I took my level 68 self back to Zangarmarsh to finish up a few quests still on the list. Talk about easy experience points -- I got about 780 per kill in the good ole Kill X of Y quests without losing more than half my mana, and could panzer through the mobs for about 1/3 a health bar. It was easily sustainable, and I racked up 80-90k in what must be record time for me.
In Outland, so far I've been most impressed with the landscape in Nagrand (and enjoyable enough Kill X of Y quests building up to "boss battle" style climaxes) and the fairly compelling ogre and Wyrmcultist storylines. Zangarmarsh's Sporeggar are probably the most memorable from that zone, but overall I haven't enjoyed the marsh nearly as much as those other two. Regardless, it's given me the 69, putting me that much closer to hitting the Shadow Labyrinth for my first fragment of the Master's Key as I start up attunement again.
Fwiw, I did solo into the Shadowlabs a bit, but was only able to look around before getting tagged by that giant eye. I think the screengrabs are on the iBook, which I might post later. Definitely a group thing, though I'll try again at 70. Also, in a woefully belated post, I'll finally dig into the powers of "of Nature's Wrath" equipment, which I've been using like mad. When I've got my balance set on, I've got +617 nature spell damage, which has been awfully nice. The bottom line on the Nature's Wrath gear is that I get such a boost to damage that the lack of critical hit bonuses seems a very easy tradeoff. +617, folk. With my Vengeance of the Illidari proc'ing, which adds another 120, I'm wiping up. When Rank 9 Wrath causes 278 to 312 points (and Rank 10 only a bit more, 381 to 429), I'm rolling in the damage. Since I'm usually doing PvE when I've got the balance gear on, I'm also usually outside using roots, so the damage mitigation losses from Nature's Wrathing are all but meaningless.
1800 crits for 210 mana points and 2 seconds of casting ain't bad, folk.
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1 comment:
I just came across your blog, and read through it - seems interesting.
I read another moonkin blog - this guy runs kara.
Anyway, I was wonderin why you dont use starfire. Its much more mana efficient - the mana (and so downtime) you save by opening with starfire, rooting, popping up an insect swarm, then killing a mob using starfire is gonna be a contrast.
Also, if you are using greens of nature's wrath, are you neglecting general spell damage for pure +nature?
Furthermore, do you have an armoury link?
Finally, how much time do you spend meleeing?
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