Showing posts with label raid. Show all posts
Showing posts with label raid. Show all posts

Friday, October 14, 2011

Item inflation, disillusionment and return

Well, it's been a while, I'll admit. I hate to say it, but the raiding didn't do it for me. It's fun to be part of a group, and to have the peer pressure on you to get gear, learn the instances, and wack difficult bosses, but, honestly, it's still just grindy. Worse, it's grindiness with deadlines, and that really does turn gaming into work. I'd still like to meet up with a fairly social guild for a weekly run through level-appropriate instances, but I'm not sure I want to commit to 3 hours a night of grinding in preparation.

I mean, if we could even get gear that keeps its power... you know, like a permanent piece each expansion that you'd never really have to grind for again -- and be done with the shoulder slot forever with a heirloom-like scaling as you hit new expansions and gathered better gear in general, then maybe it'd be worth rolling into raids. But to know all these hours go to nothing, that item inflation means your hard-won items will be worthless in six months really makes the all the work feel empty. Sure, you're making your story, but the connection to the main storyline is so tenuous, particularly with the fact that your actions don't have serious, visible consequences for anyone else playing, means there's no real payoff in virtual goods or contributions to the plot.

So Jal took a break.

Yesterday, after a few months off, I finally got sucked back in by one of the "play for free" side banner ads. There're really only a few combinations that are wholly new to me. I've had alts, really low level alts, but alts, in everything but rogues (strange, as I was always a thief of some sort in D&D and AD&D) and orcs. After downloading, I remembered that Burning Crusade was free to everyone now too, and though I'd played a blood elf warlock for a few levels, I didn't care much for the warlock part. So I started putting together a blood elf rogue.

Look, there's no way a guy can play a blood elf guy. There's just not. The guys look too, um, well... feminine. The "facial hair" selections are all soulpatches of one sort or another. Their chests are, well, strange. And the hair seems to suggest they got switched at the unisex-apparently-means-one-sex-not-either salon. So even though my last "mainish" character, Jalyndrine the Death Knight was a chick, so is this one. It's almost as if the blood elves were made not just to have a "pretty" horde race, but to encourage virtual cross-dressing. Honestly, if the percentage of girls-with-guy-avatar ratio isn't highest for blood elves, I'd be surprised. That's a weird race.


One quest later, I'm level two. I guess inflation's hit all over, huh?

(Arg, and their free hit of heroin is already working. Reading back through my own blog, I'm reminded of the burning treant bonus for the T12 gear. Tell me that isn't worth paying to play?!! (Yes, I realize it's really not, but the evil cash-burning magic's still working on me...))

Saturday, July 16, 2011

We go a-raidin'


Well, I've joined a new raiding guild. Strange how that changes your approach to play. When I don't get every Mark of the World Tree I can each day, I feel I'm falling behind. When I don't get every VP I can each week, I feel like I'm not quite measuring up. This outlook is bonkers, of course, especially as I joined saying that though I was decently geared, I was responding more to the guild leader's call for "social players" than raiders, but I'd raid as much as they'd let me.

We ran through BWD. I watched a few Tankspot and ZAM video guides and glanced at Icy Veins beforehand, which was useful, but probably not absolutely required. Knowing how to jump up on the Nefarian pedestals was probably the most useful result of the preparation. The Aliena guide on ZAM talked about staying away from either end of Oxynia, but I ended up being told to stay firmly behind her. Lots of tail whips there, but very few wipes.

I really was the n00b occasionally. A few times the raid (and guild) leader had to say, "Boomkin, DPS Nefarian now," or something similar. We did wipe four or five times, but there were a few players that were fairly overgeared for BWD, so we didn't have too difficult a time once folks learned strategy.

It was fun, though long. The move away from waves of trash to boss after boss was an interesting change. We turned up Security Measure Alpha at one point, and even though it was my first run, the guild let me have it, which was great. We also have one restokin guildy that took an interest in Jal pre-raid, got my gear and talent tree spec'd "correctly" (I do miss Solar Beam while PvEing, though). He also brezzed me at least three times, and *very* quickly when I went down, which was appreciated. A few well timed whispers also kept me in the right places.

And it's that help that's probably the biggest change for me, other than the sheer number of instance and raid runs the guild does, when moving from small social to medium-sized raiding guild. This guy knew how to play balance, and balance was his off-spec. And he was patient as get-out, minus one communication when I said, "Can you show me your talents for resto?" and he interpreted that as, "Prove to me you're a talented resto player." The guild leader had asked if I could heal initially, and I said I could try, but hadn't off-spec'd yet and didn't strictly have healing gear, so I was asking how to set up the resto tree. That was a quick lol from anything nasty, though.

So raiding is fun. Putting a raid on your schedule is nice. Not really caring if I get any loot -- and getting some anyway -- helps. Having people patiently help you like mad is great. Finding replacements in seconds if someone has to drop is awesome. And the anxiety level during the mostly guild staffed raid run was a heck of a lot cooler than your typical PUG.

In other news, I'm still slowly adding VPs and quickly adding JPs. Bagged the Relic of Norgannon after a PUG Heroic yesterday. Better than Eonar , I think, because Eonar only adds Spirit, which I think essentially reduces to hit for us, and I'm finally hit capped (note to self: don't reforge SPI to HIT; there's no change). Before that, I went Haunt of Flies, as my cloak stunk. That took me from 333 to 359 on the back. Though I added Stormrider's Leggings, the difference looking back isn't enough over Blazewing's Klt for me to have bit. The thinking was that I'd get the chest and gloves from VPs, so all that was left from JP T11 was legs. /shrug I think next on the JP list is a ring and trinket and then I'm nearly "done".

Jal's first VP item will probably be either Obsidian Arborweave Gloves or the Obsidian Arborweave Vestment. Tyler at Shifting Perspectives argues pretty strongly that I should ignore the gloves, but I'm not as sure. See below for a quick exchange we had over on WoW Insider, edited a bit for stoopid grammar and clarity issues on my end.


rufworkrufwork said...

Okay, admittedly, I only read Blood Pact because I *can* find an RSS for Tyler, but not one just for Balance dr00d Shifting Perspectives articles.

That said, how do you quantitatively factor in tier set bonuses? Contra T12, [Tyler] says...

"The most common thing that I see people do in situation such as this is that they always, always rush off for their tier gear first. The simple matter is this: Everything is an upgrade. ... Get the upgrades that you can get now first, and get the ones that come later, later."

Though locks apparently have hands alternatives, they're from Rag. You can PUG Heroics and get T12 gloves after a little over a week. It's tougher to raid in a social guild.

But okay, let's even say you *can* bag raid gear easily. How do you factor in T12 2P bonuses? You know, for laser chicken, how do you measure the worth burning treants? For locks, um, how do you factor in whatever you guys get? Don't Tier bonuses make T12 items disproportionally powerful compared to other Valor Point gear? Or, rather, why *don't* tier bonsues make T12 disproportionally powerful? JP gear is nearly free with 70 points per Heroic boss -- and that bonus doesn't max out; you can run Heroics indefinitely and keep bagging 70 JP a boss.  But if I'm spending 2200+1650 = 3850 VP = a pretty solid month of PUGging, what are the numbers on getting 3850 VPs of non-tiered gear [which is essentially what Tyler suggested] before two tiered?

Being a part timer, Valor Points are something I can still earn without raiding. I think I go 2xT12 first, and gloves being only 1650, I think I start there. ?? If I can find 20k, I get valor bracers too. /shrug


7-16-2011 @ 12:04AM

rufwork said...

@Tyler -- The what amounts to a "price of entry" logic is interesting. There's a sort of T12 price of entry per piece -- 1650 VPs -- and then a price to get that more efficient piece -- 2200 minus 1650 = 550 VPs. 550 VPs gives me a pretty good jump start on VP bracers if I don't have 20-30k gold sitting around, and gives me the T12 2P.

That's why I'm still thinking that I want a set with the most pieces possible with my VP that still includes a 2P bonus, though. I'm assuming you can keep the T11 2P bonus on top of the T12 2P. Now you're one drop in BoT away from having ((Chest or Legs)+Shoulders) * T11 + (Hands+(Legs or Chest)) * T12, and you can find a good BoT PURaid relatively easily, all things considered.

That's the way I was leaning, anyhow, and with your "T12 set bonus isn't >>> T11 set bonus" suggestion, gloves for VP seems even more like the cheapest way to get "2P+2P ~ 4P" and your valor bracers more quickly.

I mean, sure, if you could have any two T12 pieces and points isn't an object, you go legs and chest. But here, I think it comes down to if having valor bracers more quickly offsets having fewer good stats on the T12 gloves. Is (again, on Boomkin; sorry to hijack the thread)...

86 Int
157 Sta
266 Mastery (1.48)
683 Armor
30 Haste (0.23%)
1 Sockets
-177 SPI (so hit, like you say)

... (the diff of T12 chest over T12 hands) worth 550 VPs? I guess you could argue yes. But 44% of 227 INT = 99.88, and 44% is how close you are to valor bracers and their 227 INT with 550 VPs.

Perhaps it largely matters what T11 pieces you already have.

Thanks for the reply. It's really too much for a casual guy to think through and feel confident about. Bring back BC and point-blank wrath-spam! ;^)


This exchange really shows the disconnect between WoW Insider posts and your typical casual player.  Even after I've stressed casual gaming and PUG reward VPs as the only means to getting T12 gear, Tyler continuously seems to be assuming things that casual gamers just don't have access to get -- unlimited valor points and raid drops.

There's a huge disconnect between the "Here are the three best items in each slot" guides we sometimes get and the way most gamers, even max-level gamers, are almost certainly playing.  As soon as I get two Tier 12 items, I'm done with the PUG grind.  If the guild tells me I need more, no problems, but hopefully we can raid for them.  The chest is the only points-only tiered piece, right? I mean everything else in the Tier 12 set potentially drops from somewhere, right?  If I was still in casual/social land, if it weren't for what have to be kewl buring treants, I'm probably done chasing VPs after a single item, and the second can show up whenever it wants.

Tuesday, May 17, 2011

The PUG to raid gap grows

From Lissanna's Some thoughts on the Dungeon Journal:

To prepare for raids, I read the spell abilities on wowpedia, and THEN I read strategies there. Then, I hop over to watch a Tankspot video on youtube and read the comments on tankspot.


Boy, that sounds like fun, doesn't it?

For raids, okay, I'll allow the point. This isn't that crazy a set of research prereqs. But for heroic dungeons? I really still think the gap between PUGging normals and hitting heroics is too large, from the gear needed to the amount of gaming knowledge before the fact (see "spoiler" comment from Lissanna below). Making a stupid Dungeon Journal is a real coward's fix and, if what Restokin says is true, only a partially successful way to get players up to speed.

Third party sites and addons did the same thing, but better and with more detail.


That's just a sad state of affairs. The game should prepare you for bosses. There should be preparation quests. NPCs helping teach you what's going to go down.

That you're in a state of affairs where...

Most raid groups “spoiler” bosses before they step foot in a raid dungeon


... tells me Blizzard really hasn't finished the game. And with 4.1 only bringing serious new content for those done with heroics (the mini quest line was fun, but really only a distraction. And much MUCH too easy. It was like a 4th grade in-class worksheet), the gap isn't closing and the game isn't approaching finished at all.

I wish we knew why subscription numbers are down. I've seen hard core bloggers say it's because hard core players have finished the content. But you know, I really don't think 10% of the player population is necessarily hard-core, end game finished players. The drop is from the casual player too. It's really no surprise. If I hadn't accidentally forgotten to cancel my autopay, I would probably be taking a week or two break this month myself. I barely have time for Tol Barad (where I've painfully found that I won't yet have the rep to buy Stump of Time when I have the commendations), often squeeze in a few minutes on my underpowered laptop without the Razer Naga (really hurts the DPS), and often just log in for another frostsaber cub whisker. Dude is getting big though. ;^) Watch him shoot up around 0:14...

Friday, June 5, 2009

Note to self: Naxx guide on WoW.com, and Naxx gear suggestions?

Ready Check: Guide to Naxxramas (Arachnid Quarter):

This week's article examines the Arachnid Quarter, and we'll be visiting the other quarters in upcoming articles. We'll look at each boss on both normal and heroic modes, pointing out the differences (beyond HP increases). Generally, if you've defeated the boss on normal mode, there are only minor changes to adapt to on heroic mode (and vice versa).


And the raiding, ur, reading begins...

EDIT: Need to find a moonkin equiv for this mage guide to minimum Naxx gear.

Sunday, May 11, 2008

Gimme a chilli chese dagger A PLENTY!!!!

WARNING: This is a true blog post, with logic all over, messy html, and no real conclusion. That said, today we're talking daggers.

I've started in on the Capture the Weapons quest, and thanks to a guildie managed to down Makazradon, having soloed Morgroron a while back.  The end result of the chain is the Illidari-Bane Mageblade, a dagger that ups spell crits by 20 points and spell damage to demons by 185.  I'm not sure it's worth it, as my Bringer of Death gives me +121 as is against every mob, but some demons did own our guild plus a couple of pick-ups when we hit the Terrace recently.  And it was a nice break from farming...

Anyhow, on the Illidari-Bane Mageblade page for Thottbot, there were links to "better" daggers that themselves had links in the comments for yet still arguably better daggers.  I thought I'd include a few here.

First, the
Illidari-Bane Mageblade.
Illidari-Bane Mageblade
Binds when picked up
Main HandDagger
31 - 100 DamageSpeed 1.60
(41.3 damage per second)
+12 Stamina
+11 Intellect
Durability 65 / 65
Equip: Improves spell critical strike rating by 20 (0.9%).
Equip: Increases damage done to Demons by magical spells and effects by up to 185.
Item Level 115
Disenchant value: 30 Gold 14 Silver
Vendor value: 9 Gold 7 Silver 91 Copper
Source: Quest

Score: 43.0  (Customize)
Thott <Afterlife>  Live (2.4.1)


Now a few "alternatives."  Let's see if we see a theme.
Nathrezim Mindblade
Binds when picked up
Unique
Main HandDagger
24 - 124 DamageSpeed 1.80
(41.4 damage per second)
+18 Stamina
+18 Intellect
Durability 75 / 75
Requires Level 70
Equip: Improves spell critical strike rating by 23 (1.0%).
Equip: Increases damage and healing done by magical spells and effects by up to 203.
Drops in Karazhan
Score 1.4     Vote: [-] [+] by Fire00F1Y, 1.3 years ago
Drops off Prince Malchazaar - 2nd to last boss in Karazhan and evidently hard as crap
Talon of the Tempest
Binds when equipped
Unique
Main HandDagger
25 - 122 DamageSpeed 1.80
(41.2 damage per second)
+10 Intellect
Yellow Socket
Yellow Socket
Socket Bonus: +3 Intellect
Durability 75 / 75
Requires Level 70
Equip: Improves spell hit rating by 9 (0.7%).
Equip: Improves spell critical strike rating by 19 (0.9%).
Equip: Increases damage and healing done by magical spells and effects by up to 194.
Doomwalker
Score 1.7     Vote: [-] [+] by delther, 1.3 years ago
This drops from doomwalker just outside the instance entrance in the black temple... 2k AoE, 20k crushing damage yummeh

Vengeful Gladiator's Spellblade
Binds when picked up
Main HandDagger
16 - 116 DamageSpeed 1.60
(41.3 damage per second)
+30 Stamina
+20 Intellect
Durability 75 / 75
Requires Level 70
Equip: Improves spell hit rating by 17 (1.3%).
Equip: Improves your resilience rating by 18 (0.5%).
Equip: Increases damage and healing done by magical spells and effects by up to 247.
3150 Arena Points

Merciless Gladiator's Spellblade
Binds when picked up
Main HandDagger
18 - 112 DamageSpeed 1.60
(41.2 damage per second)
+27 Stamina
+18 Intellect
Durability 75 / 75
Requires Level 70
Equip: Improves spell hit rating by 15 (1.2%).
Equip: Improves your resilience rating by 18 (0.5%).
Equip: Increases damage and healing done by magical spells and effects by up to 225.

2739 Arena Points
To this, one might add the Gladiator's Spellblade, which takes twenty Eye of the Storm Marks of Honor and/or 25200 Honor Points. I'm a casual gamer, so I'm not sure how those work.

The theme? Three of the four (four of the five if you count the last), are all BoP and require some really serious gameplay. I realize the Bane is only good for demons, but what can I do? Where can I get a better weapon as a part-time gamer? I'm not sure there is one. The daggers, above, are not alternatives. They are daggers, sure. They increase spell damage. But finishing up Kara? Not in my immediate future. Nor are the battlegrounds, though that might be a more realistic opportunity.

I suppose taking down Doomwalker might eventually be a possibility, since there's no instance to run and only one boss to bring down.  Also, that Talon is BoE, so for a few thousand gold I could just buy the danged thing.  Not sure either is short-term possible, however.  I think I've got about 400g right now after the LW respecs, which stinks.

Finally, why mess with this when you've got a decent staff that's doing only 60 points less damage bonus than the Talon or Bane?  Well, do remember that 1.) 60 is more than zero and 2.) You then get an off-hand slot as well for more +dmg.  Not to mention the Talon has double sockets.

So having written another blog to think aloud, I suppose, I'll finish up the Bane line of quests, though it looks like it's going to require a run through two dungeons.

Long quest line
Score 41     Vote: [-] [+] by GandalfSC, 1.2 years ago The Hermit can be found at 77,38 (in Terrokar Forest)
...
This quest then follows into the following dungeon quests:

Fresh From the Mechanar  (The dungeon is the Southern Instance of Tempest Keep in Netherstorm.� 82, 70) You will need a flying mount to reach this location and no you can not be summoned.

The Lexicon Demonica  (The dungeon in Auchindoun's Shadow Labyrinth, the Southern instance of Auchindoun in Terrokar Forest. � 39,73) For this one you must have the Shadow Labyrinth Key

Who says this is a game for idiots?  Reminds me of the Pokemon Game Guide I got paid to write, though.  Seriously, in thirty years (if not next year), what good is all this information and hours wasted going to be?  And this time, I'm not even clocking some coin.  *sigh*  ;^)

EDIT: Note to self, solo half the instance requirement:
The Mechanar: Overcharged Manacell Solo - 20070324, 2:40 @ 640x480
Contains bonus feature, Sixty to Seventy in Seventy Seconds
Right-click, save-as: 36.7MB -- 2.1Mbps

Wednesday, April 30, 2008

History of Proudmoore and the Briefe and True Account of the Purpose of Dailies


This post from Lukov on the WoW Forums does a super job of succinctly describing the Proudmoore server, which just happens to be where Jal lives. From it, I found this section just interesting enough to blog about in particular (though anyone interested in Proudmoore should take a quick read):

Server Economics:
As a day 1 server with a well entrenched raiding population, the server suffers (or benefits, depending on your perspective) with inflated prices on many items. This is much more obvious on Horde due to Alliance, as the population imbalance results in a limited supply with a similar level of demand.

Do your dailies and you'll be fine for cash, even with 4 nights of raiding a week.
(emph mine)

Well, at least we've come clean. I've been a little upset over the inflation that the dailies have caused since my return, even if it means that I'm up over 450g now playing on a very part-time basis. I'm not sure how I feel about it in this context, though -- specifically that the dailies aren't so much about bribing players to stick around until the expansion, but are rather so that more casual players can start raiding without knowing where to go for cash. Now, if you've tried a daily quest or two, you darn well know where they're printing hats of money.

In other news, I decided carrying around only one idol, and one that was only useful for those few minutes I'm in cat form and decide to attack, was sooooo lvl 58 and that I should start hunting up a new one. Enter the The Idol of the Avenger. No, it's not too powerful, and I'd rather have one of the Moonfire idols, but here's the key -- this one is a simple quest reward that doesn't require 300 riding skill (5000g) and running a heroic instance or whacking random trash mobs. It requires only a good, fixed amount of time, which is apparently something resembling 2-4 hours. The gold is about as good as running dailies to boot.

Now, every Wrath I cast is at least 25 points stronger. Woohoo. When you're a Wrath-spamming boomkin, every bit helps.

Idol of the Avenger
Binds when picked up
Unique
RelicIdol
Equip: Increases the damage dealt by Wrath by 25. 


Oddly, I mostly ran the quests related to getting the idol in panzer mode. Melee mobs still seem more sustainable when panzer'd up. The picture, above, was when I'd just about put the sustainability theory to the max, as I cycloned one last mob to sneak in a Healing Touch.

Tuesday, April 15, 2008

Zul'Aman, soulbound Leatherworking, and additions to the Moonkin blogroll


Okay, Zul'Aman stunk. I couldn't go anywhere. I like to scout out instances solo before running them, judging about how difficult the first pat or two is and going cat to get the layout down before playing. No luck here. It's a raid instance, so I got a guildie to group me so I could drop by, but then there's this danged door that won't open unless you have 5 party members banging on some gong. Thanks, Blizzard. Perhaps I could do the "die and get by" trick that allows you to enter a few other keyed instances, but I didn't see a good ledge nearby nor any mobs to aggravate. Lots of wasted time. Ran to the Shattered Sun to do a few dailies.

Welp, I finally remembered my goal before I took my seven month break: Make the specialist leatherworking soulbound set. Unfortunately, elemental leatherworking's soulbound set is essentially for feral druids (and rogues, etc). I'm not into respecializing, as that runs me 100 gold. Here's the down-low from WoWWiki:

First you must unlearn your current specialization. To do that, go back to the original quest giver for your Leatherworking specialization and pay 100g  to remove your specialization (this cost varies depending on your level, 25g  at 49 for instance. See herefor more.) You will lose only patterns that require that specialization. Note: you will not lose any patterns available prior to The Burning Crusade since their specialization requirements were removed when the expansion was released.

You can then learn a new specialization by going to Narain Soothfancy and reading a book. He is located north of Steamwheedle Port in Tanaris. The book on his table will teach you either the Dragonscale, Elemental or Tribal leatherworking specialization skill.



Seriously? Now anyone can dream up a Helm of Fire that I spent what seems like years repping to get? I know they don't sell for crud any more (though I did bring in a few hundred gold before the market crashed out), but this is horrible. And now I just read a book to respecialize? Tempting, but I'm only at about 220g right now. Part-timers don't carry much cash.

And then there's the question of if a panzerkin should be purely into balance gear, which seems almost clothkin-esque. How does the feral gear spec out if I supplement with +nature dmg or more traditional balance fare? Looks like Primalstrike might be something to get simply to help when you're wailing with your staff. "Equip: Improves hit rating by 12 (0.76% @ L70). Equip: Increases attack power by 108." Not too shabby.

Here's a post to thottbot that talks about feral/rogue gem choice for the Primalstrike vest.
Re: Primalstrike Vest
Score 0.75     Vote: [-] [+] by Ethral <The Gladiators>, 6.1 months ago
Yes, if you decide to keep your primalstrike (it won't hurt you at all) you will use it until Tier 4, and unless your guild is already working on Magtheridon, you're probably 2+ months away from getting it.

You should be slapped for not having hit rating in that chestpiece as a Rogue.

For a yellow socket you want:

+8 Hit Rating

Red:

+4 Hit Rating +4 Agility

Blue: (depending on what you need more)

+4 Agility +6 Stamina
Or
+4 Critical Strike Rating + 6 Stamina


While I'm at it, here are a few new moonkin druid blogs I've dug up and need to read a bit to get back in the swing of things. I've already started into a few, but haven't gotten too far.

http://ferociousbite.blogspot.com/ (enjoyable read!)
http://moon-queen.blogspot.com/ (post on joining a raiding guild)
http://waradwen.blogspot.com/ (looks like a pretty serious raider)
http://neighborhoodmoonkin.blogspot.com/ (starting the moonkin gem research)
http://laserchicken.blogspot.com/ (he'll be back)

Monday, July 9, 2007

Setting up to raid

I just hit 68, which means I wasted 30 mins flying around in my new druid flight form. Fun, but not very productive.

It also means I'm close enough to 70 to start sniffing raiding. I bugged a guild recruiter at a raiding guild who said that in addition to mad skillz in my class, I needed to be tuned to Kara. Okay, I knew tuned was "attuned", but what's Kara?

Karazhan is a raid instance that requires a heck of a lot of work to enter. In this case, that work culminates in grabbing something called "The Master Key." Blizzard provides an interactive chart (Kara's in the middle of the "Raid 1" tier) to help you figure out where you need to go to get the key. I've looked; it's still overwhelming complicated. WowWiki tries to make things better, but you're still left with lots of links going all over. Whatever the heck ajs.com is has a Burning Crusade Progression Checklist. Still pretty danged daunting.

I'll start stepping through it all soon enough, and hopefully it'll make more sense.

Looks like we start here, in the old world beside Duskwood (Duskwood which was, I'd say, one of the more enjoyable zones in the old world).