Showing posts with label Rogue-OT. Show all posts
Showing posts with label Rogue-OT. Show all posts

Friday, July 27, 2012

[Rogue-OT] Sandy's 14 and I'm rogue bitten



Sandy turned 14 without me even noticing. I'm in the middle of some "whack trolls and collect x jujus" quest and WHAM, the sparkly colors are flying. Leveling combat rogues is, after your third point in Sinister Strike, E-Z.

I know some of this is simply because I want to start playing "for real" again, but I've got to say, Sandy finally got me hooked on Combat Rogues. The DPS is insane. After dropping a third point into improved sinister strike, she's hemorrhaging DPS. Greens have started dropping like crazy too. Before, I had trouble with yellow mobs, now oranges and yellow elites are no problem. And, as I read later is common, she doesn't even really have to rest or stealth any more with all this DPS and recuperate. She just waxes one mob after another, leveling like mad.

But though I'm not wasting any time researching quest rewards or items, I am taking a few seconds to maximize stats with what I've got (duh). One thing that was weird -- my 9.1 DPS green sword is in her off-hand, and 5.8 DPS grey is in the main. Huh? When I tried to swap, I was told I wasn't a high enough level to swap hands. But I could drop the green in the main. I just couldn't get the grey into the off. ARGH.

And I'm WoWHeading and WoWWikiing (hello, out of date). Amazing the simple stuff you don't have to know playing different classes. As any n00b rogue (or any n00b dual weilder) knows, there are main hand, off-hand, and one-hand weapons. The first only goes in the main, etc etc.

The formula for DPS is apparently...

Dual Wield: Effective DPS =
0.76 x ( [Main Hand Weapon's DPS] +
( 0.5 x [Off-Hand Weapon's DPS] ) )


Also important: The power of Ambidexterity. It looks like that gives you 87.5% of normal DPS with your off hand. I'm missing something there, though, b/c that gives you more DPS with your off-hand (87.5) than your main (76)?

Anyway, BAM, rogue theorycrafting. Nothing boggling, but I have hit WoWHead and friends pretty hard. I'm looking at lists of twink weapons (not too useful), quests with decent rewards I can use in either hand, searching good drops, finding craftables, and performing weapon searches, you know, just to see what's out there, like this one that I'll never get, or this one that I could grab if I wax enough murlocs.

And at level 22, heeeeello Slice and Dice. No wonder folks love to play these guys. Though I have to remind myself that Mists kills talents. /sigh I hardly knew ye.

These spells and abilities will be trained in the field, appearing immediately in players' spellbooks once they reach the appropriate level. As a result, there will no longer be a need to visit class trainers save to re-spec or purchase Dual Specialization, keeping players engaged and doing what they enjoy.

The more things change, the more crufty old players like have to complain about.

She reminds me of Jal now -- a character I started playing just to see what things were like, no real time spent investigating playstyles, no time wasted (particularly with Sandy) comparing items or figuring out builds. Just grabbing what seemed to make the most sense until, surprise!, you turn the corner and are addicted. I even spent time leveling her cooking. We've bonded.

And finally, I won't keep posting this stuff any more, but here's one final "Sandy's vanishing wardrobe" post. Perhaps I'll follow up with a more sustained post later, but let's just say I didn't really notice Jal's clothes being quite as annoyingly bare.

Before and after...

Who designed this stuff? If you don't want your daughter wearing it, it shouldn't be something a game for kids is using as an easily achieved, low level item either. I'd say it shouldn't be a higher level item either, but I'm betting the number of under fifteen year-olds with tiered armor is much lower than the general WoW population. If you must be crass, do it responsibly [as if that wasn't oxymoronic].

Monday, July 23, 2012

Ding! Sandy's 13 [Rogue OT]


Absolutely zero to report from 12 to 13. Less than half an hour of play. Lots of DPS. Recuperate seems an interesting skill, but I haven't started theorycrafting to see how best to use it.

The only bit of note in this 27 minutes of play is that I'm becoming ever more conscious of how quickly she'll be 20, how I'd probably rather be playing Jalyndrine the Death Knight if I'm going to be alting, and that I think it's time to start re-learning what I have to do to get flaming treants.

Sunday, July 22, 2012

Sandy is 12/You're wearing that where? [Rogue OT]


Welp, Sandy's 12. Big ding. Lots of dying. I'm going after too many oranges, lulled into thinking she can take them with her insane DPS. Only problem? Where Jal could turn travel form and run, Sandy is toast when she aggros more than one mob. Man, I miss my travel form.

Played:


In other news, Sandy both got her first green -- a Gypsy Tunic of the Monkeyand has the first bit of gear I'm embarrassed to have her wear.


Spinks had a short and popular thread on some MMO she was playing with female models looking ready for the stripping pole, and it's not much different here. Was also showing emotes to a smaller someone who asked to see Sandy talk, and "No. No. I won't do that. ...But my sister will!" was impossible to explain. Next time I won't go further than /silly, /chicken, and /train. Look, the blood elf zones were cool to look at, and I'm glad I played them, but 1.) There's no way any self-respecting guy can play a blood elf guy and 2.) There's no way any self-respecting feminist can play a blood elf woman. It's sexual dimorphism at its worst with a heaping of solid misogyny. Though now six episodes into the second season of Game of Thrones, I know WoW's not alone in the fantasy misogynist department.


You can say that's not too bad, but if this lady was asking you for directions, your reaction would be...? Seriously, shouldn't the default have her with a grey-level cloak/tabard on? If you want to be cartoonishly lewd, fine, but why is it the implicitly encouraged default?

Saturday, June 2, 2012

Rogue Ding 11


Back-dating this one to the date Sandy dinged.

Welp, in the interest of completeness, Sandy dinged a few weeks ago to hit 11. I picked the Combat tree, and so far, so good. The DPS these guys can do is incredible. I'm not sure how close I would get with cat form at 11, but I'm mowing guys down so quickly I barely have to heal up before I'm after the next "kill x of y" mob. That's not all bad. In fact, I've come to enjoy the x of y quests a little more recently as Sandy's started cutting through them like butter.



(I know, it's the worst Paint hack ever, but I couldn't stand Sarah staring at me like that.)

Though I still think the leveling is a little too easy, and though I'd much rather be playing Jal, I have to admit playing a rogue is a lot more fun at this point than it was before. Before, I was sort of going through the paces, checking out the blood elf starting zone and enjoying the eye candy. Now, I have moments of, "Hey, going rogue is a lot of fun."

Folks that have read this blog off and on for a few years know that my favorite part of being a balance druid, now that I can't pretend to tank any more, is when things get out of hand and I'm forced to off-heal. The rogue seems to offer a much different approach to gaming. I enjoy DPSing as balance, but the rotation mastery has, in my experience, been a little too methodical. I'm sure there are rotations for rogues that I'd need to learn at end game too, but just the melee factor makes me wonder if it wouldn't be a little more fun.

I mean, as a boomkin, I'm just shifting from one target to another and spamming wrath/moonfire/starfire/etc etc. It's not quite like healing, which feels a little bit more like a mini-game (watch the life meters! Watch the debuff icons! Healz healz healz!), but there are still times, particularly in my flirtation with raiding, that make balance feel a little disconnected from the game. You're almost playing a bit trip version of WoW rather than engaging with a true Multi-User Shared Hallucination. The fantasy, in-the-story feel breaks down considerably. I think there's at least a chance that rogue dps promotes a more connected game experience, if only because you're forced to move next to your next target before whacking it.

I did enjoy soloing Lord Roccor in cat form, but this is a different ball of wax completely.

In other news, sheesh, stop opening the Pandaria beta to more schmoes! I mean, honestly, by the time I get to it, everyone else is going to be freakin' masters. If you don't beta test, you're hamstrung in the worst way when new expansions are released. I complain about this enough that you'd think it was a stump speech, but the overly broad beta test really does bother me. Heck, folks in my blog roll are already getting our rotation for Mists down. That really kills much of the fun of the expansions for me.

Finally, I've recently been getting the Jal itch back. Pretty sure I'll reactivate for a month -- at least long enough to grab my flaming treants before Mists comes. There's something about that armor bonus that's highly motivating. Part of me wants to spend the month finally getting my, what, 14 or 15 year-old Ultima Online character's music skill to 100% first, but I'll probably skip poor Thopas again to get Jal his shoulders.

Wednesday, March 14, 2012

Ding! Rogue 10, and a whole new set of talent trees



Welp, Sandy's the big ONE-OH. So the Recruit-a-Friend bonus has me thinking about WoW enough that I'm slumming with an under 20 toon on free play while I try to figure out if it's worth $30 to come back for a couple of months -- and worth the hours of my time I'll almost certainly, um, donate to the game.

Playing freeplay without looking up any pals first really is pretty lonely. There's no real social aspect at all. I saw a guy jumping in a fire today and /chuckled. I think that's the most "interaction" Sandy's had since she left the starting zone. Not really Blizzard's best pitch, if you ask me. How can you know you like WoW if F2P is essentially a one-player game?

I'd briefly considered firing up Star Trek Online, but IGN's fairly negative review talked me out of it. Spinks can't stop talking about The Old Republic, which is free this weekend. I might give that a roll briefly. I'd like to try Look For Raid, as it would seem to pitch in perfectly with the sort of soloer player I am, one who isn't quite up for the regular rigors of a raiding guild, and, well, one who still wants him some FLAMING TREANTS, you know? But it's not quite enough to trick me into resubbing.



Oh well. I'm not sure how much more Sandy I can take. With level 10, she's threatening to go from a pretty relaxing break full of "smackdown x of y" and "gear-click 8 z's" to something I have to research/theorycraft, if only a little, to really enjoy. I really don't want to learn the difference between Assassination, Combat, and Subtlety, though I'll probably google it a bit as soon as I hit "publish post". /sigh (Yep, did it sure enough.)

I really miss the way I played Jalindrine. I started him up expecting to delete him once I knew I'd "screwed up". Took the randomly generated name. Picked druid because I played elves in AD&D and it sounded like a good way to try out a few playstyles. Chose balance because it seemed to most closely match the playstyle I'd already adopted. Theorycrafting came later, well, just because that's what it took to go from soloing to pitching in with PUGs. But I'm not sure each of those milestones is possible to "luck" into a second time. The first run with Jal was one of discovery. Every alt is repetition.

That said, I'm still looking forward to the pandas. Inner peace, you know?

Wednesday, January 18, 2012

Sandy the Rogue: Ding 9!



Seems like Sandy levels insanely quickly, so I finally managed to remember to check /played. I'm not going for any land speed records, but she's got 9 levels in just under 2 hours, 40 minutes. That's three levels per 53 minutes, or a level every 17 min, 47 seconds. That's fast. Jalindrine's screenshot collection doesn't start until level 14, and I'm not sure I checked played much at all, but perhaps there are a few places where I played straight through a level and can approximate his TpL (Time per Level, of course). Sure wasn't this fast... was it?



I also thought I'd mention that this quest map is awful. Look at the range of these quests and turn-ins! Man, I miss being mounted. Almost makes me wistful for the DK alt.

I still don't have time to log Jal back in, so I'll probably keep putting in a few minutes of Sandy now and again. I'd like to give LFR a try. My blog roll keeps coming back to it as a topic, and I'd like to see how it works. And I do occasionally wonder how much trouble it'd be to grab a few more T12 pieces, and if that'd be enough to get Jal into PURs.

Pandaria hasn't really given me much more to be excited about. I've read through some argument about its simplified talent trees (looks like this was Lissanna) being an improvement, saying that the Cataclysm trees were pretty sorry. Though complex, there were (and are), Lissanna argued, essentially "right" and "wrong" talent distributions, where the stuff that's up to personal choice boils down to meaningless fluff.

I did have someone once in a PUG ask me about my points in Cataclysm... second time ever. The first was years ago, in Vanilla, and the fellow said that they liked that I had points in what's now Naturalist (wasn't that before, was it?), showing I knew that I was going to be doing more than just DPSing. This second set of comments that I got told me how I'd gotten the distrib wrong, sure enough. They'd Armoried Jal and very politely told me I should move points around. I did, np, but the point holds: The system still looks complex, but "thanks" to the community of theorycrafters, we "know" there's only a few distribs worth keeping. This will change in Pandaria, and Lissanna thought it was an improvement. I think I tentatively agree, though I don't know much about the expansion yet. Well, other than the Activision-Blizzard-Dreamworks marketing synergy. I did find myself considering a mace for a quest reward tonight, and lamented that there are no longer any weapon skills -- if Sandy wants a mace, there's no reason not to take it, though she's never (iirc) used one herself.

Remember back when you'd have your staff knocked away and your Unarmed combat skill would start shooting up? Ah, the good old days. ;^)

Well, that's it. I'm too tired to write something awfully interesting, it turns out. My only other comment regards the tiny screenshots. They're native res. I've moved, and my only computer right now is an HP Pavilion dm1. It does okay for a really cheap ultraportable with Win7 64-bit, and even runs Visual C# 2010 pretty quickly, all things considered, but it's no screamer. Thus the 800x600 screenshots (I also have an old Dell CRT monitor out; don't ask). fps is sticking in the 30-40 range for Sandy, but I don't think I'd want to raid on this box! Reminds me of the old iBook G4 screenshots I put up.

Thursday, December 8, 2011

Update[d video card for $20] and Pandaria Licensing with DreamWorks


Okay, I'm still not back-as-in-back to playing. Right now I'm waffling between, "Pandaria seems pretty cool, in spite of it being, um, pandas," and, "How the heck can they release this expansion without paying DreamWorks through the nose?!!"

I mean, really, "bouncy" and "inner peace" racial traits? You've got to be kidding me. Right? This is a giant prank, isn't it?

But then "Activision Blizzard" seems to have Kung-Fu Panda in their licensing bag already? Maybe they're crazy like a fox? Maybe the whole point is to take the standard Oriental Expansion Idea and up some Kung-Fu Panda sales while you're at it? It's so crazy, it just might work, right?

I'll admit that I can't keep up with who owns what company any more. I'd managed to forget about Activision and Blizzard. It's crazy. But let's face it, somebody owns rights to Kung-Fu Panda, and Blizzard (now Act-Bliz) obviously owns WoW. This is cross-promotion of Disney-ESPN proportions.

In any event, I've already seen Kung-Fu Panda 2 (not nearly as good as the first, but there is a bit of the "2 is just here to get us to 3" feeling -- hey, so what are the chances that Kung-Fu Panda 3 is coming out about the same time as this expansion? Imagine the coincidence of that!), and I'm sure I'll bag Mists release day. The attention to the single-player game, if it happens, will be neat, and I'm excited to check out the monk class and new zones, even if I have to do it as a panda. If done right, the zones could be pretty cool.


In other exciting news, I finally broke down and stopped using the GeForce 8500 with 256 megs of VRAM that's still listed on this page, and that I've had for years. People that read this blog too closely know that I've been considering spending as much as $170 for a new card over the last year, but a CyberMonday special at NewEgg had a GT430 with a gig of RAM for $20 shipped after rebate (here's the item, back up to $45 after rebate now). Too good to pass up.

GTA IV finally plays in a resolution over 800x600, which is awesome. I did this with GTA3:SA too... the late video card upgrade was like getting a new game.

I also played Sandraevia, the freeplay Blood-Elf Rogue I've got, for a few more minutes, which means, of course, that I bagged yet another level, though I was a little slow snapping the shot.



Just for kicks, I'll include two pictures, one with something approximating my old settings and another with the new. I'd always kept draw distance to Ultra, as that's the only setting that really affects gameplay (other than summing their performance into fps), but now I've got it all maxed out. Soloing in the starting area is no problem. I'd almost like to raid again just to see what happens.

Old Settings:

New Settings:

It looks better, no doubt, and looks even better in motion. For $20, it's an obvious win. Sure, the fan is a little loud, but my CPU fan doesn't really slow down either, so I can only barely hear the GPU. That said, the CPU fan is so loud, I really can't believe that I can just barely hear this GPU fan over the CPU, but I can. Wow. For $20, I'm not complaining.

I often wonder how a game reviewer should considering each game's "artistic" effects. In short, does pretty eye-candy make for a better game? I hate to say it helps. I still recall being wowed by Ironforge (no pun was intended there, sorry) the first time -- and Darn too, the first time I walked up on it before seeing IF. Blood Elf architecture is cool, and Lich King had some nice expanses too. Each of those impressed me and increased immersion -- not so much because it was realistic, as that the game was essentially imprinting me. These were unforgettable, tell your neighbor moments. I should also add Nagrand to the list. Beautiful. Eye candy is the difference between driving down a bland Interstate and hitting the PCH.

But which setting do you use to review a game when some of your readers are playing on laptops with integrated graphics and others have top of the line SLI? What experience is the "right", representative one that you should be using?

I don't know. But I will say that if it's been a while since you upgraded, keep an eye out. $20 is a no-brainer, and there've got to be similar deals coming up soon.

Friday, October 14, 2011

Item inflation, disillusionment and return

Well, it's been a while, I'll admit. I hate to say it, but the raiding didn't do it for me. It's fun to be part of a group, and to have the peer pressure on you to get gear, learn the instances, and wack difficult bosses, but, honestly, it's still just grindy. Worse, it's grindiness with deadlines, and that really does turn gaming into work. I'd still like to meet up with a fairly social guild for a weekly run through level-appropriate instances, but I'm not sure I want to commit to 3 hours a night of grinding in preparation.

I mean, if we could even get gear that keeps its power... you know, like a permanent piece each expansion that you'd never really have to grind for again -- and be done with the shoulder slot forever with a heirloom-like scaling as you hit new expansions and gathered better gear in general, then maybe it'd be worth rolling into raids. But to know all these hours go to nothing, that item inflation means your hard-won items will be worthless in six months really makes the all the work feel empty. Sure, you're making your story, but the connection to the main storyline is so tenuous, particularly with the fact that your actions don't have serious, visible consequences for anyone else playing, means there's no real payoff in virtual goods or contributions to the plot.

So Jal took a break.

Yesterday, after a few months off, I finally got sucked back in by one of the "play for free" side banner ads. There're really only a few combinations that are wholly new to me. I've had alts, really low level alts, but alts, in everything but rogues (strange, as I was always a thief of some sort in D&D and AD&D) and orcs. After downloading, I remembered that Burning Crusade was free to everyone now too, and though I'd played a blood elf warlock for a few levels, I didn't care much for the warlock part. So I started putting together a blood elf rogue.

Look, there's no way a guy can play a blood elf guy. There's just not. The guys look too, um, well... feminine. The "facial hair" selections are all soulpatches of one sort or another. Their chests are, well, strange. And the hair seems to suggest they got switched at the unisex-apparently-means-one-sex-not-either salon. So even though my last "mainish" character, Jalyndrine the Death Knight was a chick, so is this one. It's almost as if the blood elves were made not just to have a "pretty" horde race, but to encourage virtual cross-dressing. Honestly, if the percentage of girls-with-guy-avatar ratio isn't highest for blood elves, I'd be surprised. That's a weird race.


One quest later, I'm level two. I guess inflation's hit all over, huh?

(Arg, and their free hit of heroin is already working. Reading back through my own blog, I'm reminded of the burning treant bonus for the T12 gear. Tell me that isn't worth paying to play?!! (Yes, I realize it's really not, but the evil cash-burning magic's still working on me...))