Showing posts with label karazhan. Show all posts
Showing posts with label karazhan. Show all posts

Saturday, July 28, 2007

And there's fragment #2


Last night, the guild leader and I did a stealth run to grab the second key fragment on the way to Kara attunement (horrible picture included, below). Though Amanna says this is pretty easy to do solo in his guide, his notes of when he tried make things sound a little more complicated.

Now here’s where the real strategy comes in. I hate to admit it, but I died about 5 times trying to kill the Guardian to get the key.


Well, we died about 3 times trying to get past the mobs at the start. Amanna and other guides say to bypass the first two guards and time your run through the patrolling mobs that come afterwards on the left. We eventually, after a few aborted attempts to sneak past the stealth-detecting bog lords on the right (aborted as in, "Bog Lord hits you for 3000"), waxed the first two Coilfang Warriors at the entrance (only one death trying, though if you're smart that won't happen -- sap one, then lure the second up to the instance entrance, run and heal outside the entrance once you're done, duh), and then took out one of the wandering patrols to make timing things easier. The Steamvaults is a horribly busy instance, at least at the beginning, and some good [computer] hardware would really come in handy.

After that, grabbing the fragment was pretty easy. I made the same mistake as Amanna, going full-balance moonkin, thinking the damage would bring it down easily. I ended up having to down a Super Healing pot. To continue an already hazy evening, I forgot to bring out my trees too, for some strange reason.

I also hadn't checked his notes before the run where he suggests to bring the Guardian to the surface, and the guild leader started drowning at the end -- but didn't die even though I cast Regrowth on myself twice instead of him. Nice spaz, Jal. Bring breathing potions/cherries. But things worked out, and, aside from the Bog Lord corpse runs, we got the fragment in no time at all. Much easier than managing a PUG, and it's always fun to spend some time with guildies.

Wednesday, July 25, 2007

First Fragment Down


I'll plan to follow-up with a more in-depth set of notes on taking down the bosses in Shadow Labs, but this is a quick note to say I've gotten over my whining from last night and have my first key fragment on my way to Kara attunement. Another fun night overall, which is, if you've been reading, sarcastic. Had a guy bail because his parents made him go to bed, if you believe all you're told, then had another drop briefly because his traps were being tripped. Pretty sure it wasn't me, but heck, I don't know a hunter trap from a hole in the ground. Also couldn't convince the remaining party members that I could heal the instance (have over +600 healing with healing gear on and healed the group for a while last night when the pally had trouble), and we sat for quite a while before scaring up a resto (whatever the equiv is) priest, making this the second marathon SL run in as many days for me.

Did I panzer much? Not really. It's a hard sale to get a slot in a SL group when you're balance spec'd as anything other than DPS, in my very limited experience. My gear gives well over +650 nature damage now, so I was usually dealing 1k with 2k crits again, with Moonfire and Insect Swarm doing DoT in parallel. Overall, pretty good tanking tonight, so I was only able to pull aggro a time or two. I'm currently using a cloth chest piece for a little more DPS, and felt a little squishie.

So SL panzering was all stealth tonight. I did quite a bit of swapping from my +dmg weapon and off-hand to Braxxis to get mana reg and to proc Omen of Clarity. Elune's touch is actually a heck of a lot more useful than most make it out to be, and I was never oom for long. When I wanted to try out panzer-ige, I'd put on the feral dmg mitigation gear and simply try my best to pull. Again, the tank was good enough to grab back aggro with, as mera has mentioned, his (later her) snap aggro skills. I only pulled aggro away from squishies a few times with wrath-spams, mostly seeing the tank grab aggro first. If two trash mobs broke towards our squishies, I was useful pulling the threat away, however, feral gear on or no.

Quick comment on snap aggro: In my experience, panzering requires starting up as a panzer; it's not a good role to take mid-way through a fight. When I think someone really needs help (like they're running from the tank -- *sigh*) and I need to grab aggro, I do swap from 'kin to bear to use the snap skills. Panzerking takes some serious planning, not to mention a good starfire lead.

And man, let me say that, with that +nature dmg, Jal is pretty danged powerful. I'll need to find the app that keeps track of who does how much damage in a party, and I do have to give the proverbial props to the warlock and mages for sheeping and CC'ing the mobs in general rather than just DPSing, but even with the poor moonkin's DPS gear "of Nature's Wrath", I was piling it on. Nice that balance specs give you the flexibility to run panzer or DPS.

Kind of a pain to be doing this all on the iBook G4 rather than the new overclocked GeForce 8500GT. Was looking at 4 fps for a while, aka "most of", today. Nice slideshow.

Ah, and finally, for a while we had a feral, resto, and balance druid in the party. Was fun to collect the whole set for a while.

Tuesday, July 10, 2007

A Kara attunement guide you (aka, "I") can understand!

Looks like our feral druid friend Amanna has a Kara attunement guide you can understand. Apparently he's borrowed these "Karazhan Attunement - Cliff Notes" from WowWiki, but he adds some comments on how he was able to solo a few extra parts with feral druid specific strategies. I'm thinking it'll be a while before I'm doing the same with balance, but the post seems a good place to start.

Monday, July 9, 2007

Setting up to raid

I just hit 68, which means I wasted 30 mins flying around in my new druid flight form. Fun, but not very productive.

It also means I'm close enough to 70 to start sniffing raiding. I bugged a guild recruiter at a raiding guild who said that in addition to mad skillz in my class, I needed to be tuned to Kara. Okay, I knew tuned was "attuned", but what's Kara?

Karazhan is a raid instance that requires a heck of a lot of work to enter. In this case, that work culminates in grabbing something called "The Master Key." Blizzard provides an interactive chart (Kara's in the middle of the "Raid 1" tier) to help you figure out where you need to go to get the key. I've looked; it's still overwhelming complicated. WowWiki tries to make things better, but you're still left with lots of links going all over. Whatever the heck ajs.com is has a Burning Crusade Progression Checklist. Still pretty danged daunting.

I'll start stepping through it all soon enough, and hopefully it'll make more sense.

Looks like we start here, in the old world beside Duskwood (Duskwood which was, I'd say, one of the more enjoyable zones in the old world).