As a part-timer, I've let my subscription lapse again. The productivity drops I see when I'm playing WoW are insane. Insane. Sometimes, I've been working hard enough during even my discretionary time that WoW for a week or two is the perfect break. It's certainly like a drug in that respect -- once I start playing, I can't help but relax. But I relax too much, and have to come back up for air by putting the game away.
Part of the issue is needing to be more disciplined about how I play. If I only raided two nights a week or, more realistically, capped play at two or three hours twice or thrice a week, things wouldn't be so bad. But I can't do it. I go in to run a few rep runs, and before I know it I've run Dalaran Dailies, two factions of rep, and normal and heroic random PUGs for emblems.
In any event, both to help me keep playing to manageable and to put a few bucks into Blizzard's pocket, I'd suggest day passes. I don't even play every other month now, so they're already getting less than $10/mth from me. Why not let me supplement the months where I break down completely with a $4 day pass every week or two? I don't think I'd play fewer full months, and I know that having a strict 24-hr window when I don't have the time to veg for weeks would help me out IRL as well. And seriously, $4x4 Saturdays is nearly a month's worth of income for Blizzard anyhow. What's the worst that could happen from their perspective? I play 24 hours and buy another? I break down and buy a full month?
Cash on the table, G. They're leaving cash on the table.
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