Thursday, May 22, 2008
Yay, Druidic Helmet of Second Sight
Welp, finally went for the Gorefiend quests and bagged my Druidic Helm Tuesday. It's a nice enough helm, with decent heal/dmg bonus and three gem sockets. I'm not sold that it's better than my Stylin' Jungle Hat for Panzer nor my Nature's Wrath for Boom, but it made it into my farming outfit. First head armor item I've had with those danged antlers. And why does Jal's facial hair go away when he puts it on (see far left in pics below)? Must be related to the Second Sight.
The most fun part was when the 5 man all got to the mountain top to wait on Vel'khur and someone remarks, "We don't have a tank." I said, "I'll do it," the same way I said I could heal when we had four, and went bear -- but only to build confidence. When Vel'khur came back around, I swapped to Moonkin. Okay okay, the first time I missed him because I forgot the goggles, but the second time, I got on panzerkin gear, pulled with Starfire, and started wailing.
It's incredibly easy to tank a single mob as a moonkin, of course. Very easy to out-DPS everyone by Wrath spamming, Starfiring, and proc'ing a few trinkets. The shammy, iirc, kept me at 90+% health (I didn't realize shammies healed, honestly. Casual gamer, folks) and we knocked down the undead dragon easily, as in the picture, above.
Course it was hard to see jack with five folks, totems, and a summoned demon all sitting on the pinnacle of a small mountain.
Interesting on the Gorefiend quests is that my treants couldn't see the dead things, as they weren't wearing the goggles. That stunk, and I almost got myself into trouble aggroing too many mobs. Barely soloed the horsemen, and only got two down, which was embarrassing, but the trunch dropped and all was well.