Sunday, December 25, 2011

VP Changes to 4.3 PTR - Forums - World of Warcraft

VP Changes to 4.3 PTR - Forums - World of Warcraft:

We've made slight adjustments to the Valor Point (VP) drops on the 4.3 PTR which testers can now see. In both 10- and 25-player raids, bosses will now drop 100 VP each (down from 115 and 135 respectively). We’ll also be changing Firelands raid bosses to drop 50 VP per kill upon release of the patch.

This change is being made to further emphasize the desire to kill bosses for the items they drop. In the 4.3 raid, tier sets can only be earned from boss drops, and as Raid Finder will allow for just about anyone to get a chance to kill bosses, we think there will be less need for Valor overall. We want to try to match the lower desire for VP with a slightly slower acquisition rate.


Argh, I'm already looking back into gear. This doesn't sound good for soloers, who could bag three tiered pieces without ever raiding in T12. I hope the LFR tool is as good as they hope, though that would greatly de-emphasize the importance of guilds.

Eridan's comment pretty much sums what I'm thinking/afraid of:

I think you may be vastly overestimating how well the Raid Finder is going to work when you're making these plans. Right now it mostly seems to be allowing people to wipe on Morchok once or twice before the calls of "U ALL BADS" and the ragequits begin.


That won't be any fun at all. You might say, "Join a guild!" but honestly, I just want to solo as much as possible to ensure I'm geared well enough for a few PUG/PUR runs. Not needing a guild to raid would be nice. Kills the mystique of raiding a bit though, I think. Will be interesting to see if LFR works well or not and how it'll affect the game's feel.

So it looks like, if, say, you're a druid who hasn't played since July, that the gear you're hunting is exactly the same as it was when you quit when it comes to valor points. I'd really hoped my old VP had magically appreciated a little. New gear is out there, but it's only from bosses.

The first hit of heroin is always free...

... as is the one when you've been sober for six months.


I'm trying to keep myself convinced that it's a bad idea to sign back up, even for a free week. It's hard.

Thursday, December 8, 2011

Update[d video card for $20] and Pandaria Licensing with DreamWorks


Okay, I'm still not back-as-in-back to playing. Right now I'm waffling between, "Pandaria seems pretty cool, in spite of it being, um, pandas," and, "How the heck can they release this expansion without paying DreamWorks through the nose?!!"

I mean, really, "bouncy" and "inner peace" racial traits? You've got to be kidding me. Right? This is a giant prank, isn't it?

But then "Activision Blizzard" seems to have Kung-Fu Panda in their licensing bag already? Maybe they're crazy like a fox? Maybe the whole point is to take the standard Oriental Expansion Idea and up some Kung-Fu Panda sales while you're at it? It's so crazy, it just might work, right?

I'll admit that I can't keep up with who owns what company any more. I'd managed to forget about Activision and Blizzard. It's crazy. But let's face it, somebody owns rights to Kung-Fu Panda, and Blizzard (now Act-Bliz) obviously owns WoW. This is cross-promotion of Disney-ESPN proportions.

In any event, I've already seen Kung-Fu Panda 2 (not nearly as good as the first, but there is a bit of the "2 is just here to get us to 3" feeling -- hey, so what are the chances that Kung-Fu Panda 3 is coming out about the same time as this expansion? Imagine the coincidence of that!), and I'm sure I'll bag Mists release day. The attention to the single-player game, if it happens, will be neat, and I'm excited to check out the monk class and new zones, even if I have to do it as a panda. If done right, the zones could be pretty cool.


In other exciting news, I finally broke down and stopped using the GeForce 8500 with 256 megs of VRAM that's still listed on this page, and that I've had for years. People that read this blog too closely know that I've been considering spending as much as $170 for a new card over the last year, but a CyberMonday special at NewEgg had a GT430 with a gig of RAM for $20 shipped after rebate (here's the item, back up to $45 after rebate now). Too good to pass up.

GTA IV finally plays in a resolution over 800x600, which is awesome. I did this with GTA3:SA too... the late video card upgrade was like getting a new game.

I also played Sandraevia, the freeplay Blood-Elf Rogue I've got, for a few more minutes, which means, of course, that I bagged yet another level, though I was a little slow snapping the shot.



Just for kicks, I'll include two pictures, one with something approximating my old settings and another with the new. I'd always kept draw distance to Ultra, as that's the only setting that really affects gameplay (other than summing their performance into fps), but now I've got it all maxed out. Soloing in the starting area is no problem. I'd almost like to raid again just to see what happens.

Old Settings:

New Settings:

It looks better, no doubt, and looks even better in motion. For $20, it's an obvious win. Sure, the fan is a little loud, but my CPU fan doesn't really slow down either, so I can only barely hear the GPU. That said, the CPU fan is so loud, I really can't believe that I can just barely hear this GPU fan over the CPU, but I can. Wow. For $20, I'm not complaining.

I often wonder how a game reviewer should considering each game's "artistic" effects. In short, does pretty eye-candy make for a better game? I hate to say it helps. I still recall being wowed by Ironforge (no pun was intended there, sorry) the first time -- and Darn too, the first time I walked up on it before seeing IF. Blood Elf architecture is cool, and Lich King had some nice expanses too. Each of those impressed me and increased immersion -- not so much because it was realistic, as that the game was essentially imprinting me. These were unforgettable, tell your neighbor moments. I should also add Nagrand to the list. Beautiful. Eye candy is the difference between driving down a bland Interstate and hitting the PCH.

But which setting do you use to review a game when some of your readers are playing on laptops with integrated graphics and others have top of the line SLI? What experience is the "right", representative one that you should be using?

I don't know. But I will say that if it's been a while since you upgraded, keep an eye out. $20 is a no-brainer, and there've got to be similar deals coming up soon.

Friday, October 14, 2011

Item inflation, disillusionment and return

Well, it's been a while, I'll admit. I hate to say it, but the raiding didn't do it for me. It's fun to be part of a group, and to have the peer pressure on you to get gear, learn the instances, and wack difficult bosses, but, honestly, it's still just grindy. Worse, it's grindiness with deadlines, and that really does turn gaming into work. I'd still like to meet up with a fairly social guild for a weekly run through level-appropriate instances, but I'm not sure I want to commit to 3 hours a night of grinding in preparation.

I mean, if we could even get gear that keeps its power... you know, like a permanent piece each expansion that you'd never really have to grind for again -- and be done with the shoulder slot forever with a heirloom-like scaling as you hit new expansions and gathered better gear in general, then maybe it'd be worth rolling into raids. But to know all these hours go to nothing, that item inflation means your hard-won items will be worthless in six months really makes the all the work feel empty. Sure, you're making your story, but the connection to the main storyline is so tenuous, particularly with the fact that your actions don't have serious, visible consequences for anyone else playing, means there's no real payoff in virtual goods or contributions to the plot.

So Jal took a break.

Yesterday, after a few months off, I finally got sucked back in by one of the "play for free" side banner ads. There're really only a few combinations that are wholly new to me. I've had alts, really low level alts, but alts, in everything but rogues (strange, as I was always a thief of some sort in D&D and AD&D) and orcs. After downloading, I remembered that Burning Crusade was free to everyone now too, and though I'd played a blood elf warlock for a few levels, I didn't care much for the warlock part. So I started putting together a blood elf rogue.

Look, there's no way a guy can play a blood elf guy. There's just not. The guys look too, um, well... feminine. The "facial hair" selections are all soulpatches of one sort or another. Their chests are, well, strange. And the hair seems to suggest they got switched at the unisex-apparently-means-one-sex-not-either salon. So even though my last "mainish" character, Jalyndrine the Death Knight was a chick, so is this one. It's almost as if the blood elves were made not just to have a "pretty" horde race, but to encourage virtual cross-dressing. Honestly, if the percentage of girls-with-guy-avatar ratio isn't highest for blood elves, I'd be surprised. That's a weird race.


One quest later, I'm level two. I guess inflation's hit all over, huh?

(Arg, and their free hit of heroin is already working. Reading back through my own blog, I'm reminded of the burning treant bonus for the T12 gear. Tell me that isn't worth paying to play?!! (Yes, I realize it's really not, but the evil cash-burning magic's still working on me...))

Tuesday, July 19, 2011

Time to spam Starfall


And the game gets easier. There are three spells you have to watch very carefully -- well, two spells now. They were Starfall, Force of Nature, and Typhoon. Each of these had the ability to aggro outside of what you were intending to DPS and had to be used very carefully.

Treants will often pursue new groups of trash if you forget to tell them to stop and follow. Starfall would aggro *anything* nearby, which, honestly, was great for the Fireland dailies that require smashing charred mobs. Typhoon travels a ways, and tends to aggro things that seemed to be too far away... or yellows you forgot to factor in. An unglyphed Typhoon is even more difficult, as you sometimes had to make sure you didn't push mobs into the wrong areas. Touchy tanks hate typhoon pushback as well. Both are occasionally reasons to line up to the side of the mobs and Typhoon them into a wall if you're unglyphed. (I really enjoy Typhooning mobs into walls for some reason.)

Anyhow, apparently it's time to strike Starfall from the list of spells that require skillz. I used to be overly careful about using it, as I've accidentally pulled some trash, especially in Grim Batol, with SF. But now, well, SPAM AWAY!! (I'm on a trip right now or I'd check it out.)

Patch 4.2 hotfix roundup:

Starfall is no longer hitting targets that are within 40 yards if they are not in combat with the druid or his/her party/raid members. It is targeting all hostile characters in combat with the druid's party/raid members, is not hitting Stealth characters, is not breaking crowd control effects, and is not targeting nearby critters.

Saturday, July 16, 2011

We go a-raidin'


Well, I've joined a new raiding guild. Strange how that changes your approach to play. When I don't get every Mark of the World Tree I can each day, I feel I'm falling behind. When I don't get every VP I can each week, I feel like I'm not quite measuring up. This outlook is bonkers, of course, especially as I joined saying that though I was decently geared, I was responding more to the guild leader's call for "social players" than raiders, but I'd raid as much as they'd let me.

We ran through BWD. I watched a few Tankspot and ZAM video guides and glanced at Icy Veins beforehand, which was useful, but probably not absolutely required. Knowing how to jump up on the Nefarian pedestals was probably the most useful result of the preparation. The Aliena guide on ZAM talked about staying away from either end of Oxynia, but I ended up being told to stay firmly behind her. Lots of tail whips there, but very few wipes.

I really was the n00b occasionally. A few times the raid (and guild) leader had to say, "Boomkin, DPS Nefarian now," or something similar. We did wipe four or five times, but there were a few players that were fairly overgeared for BWD, so we didn't have too difficult a time once folks learned strategy.

It was fun, though long. The move away from waves of trash to boss after boss was an interesting change. We turned up Security Measure Alpha at one point, and even though it was my first run, the guild let me have it, which was great. We also have one restokin guildy that took an interest in Jal pre-raid, got my gear and talent tree spec'd "correctly" (I do miss Solar Beam while PvEing, though). He also brezzed me at least three times, and *very* quickly when I went down, which was appreciated. A few well timed whispers also kept me in the right places.

And it's that help that's probably the biggest change for me, other than the sheer number of instance and raid runs the guild does, when moving from small social to medium-sized raiding guild. This guy knew how to play balance, and balance was his off-spec. And he was patient as get-out, minus one communication when I said, "Can you show me your talents for resto?" and he interpreted that as, "Prove to me you're a talented resto player." The guild leader had asked if I could heal initially, and I said I could try, but hadn't off-spec'd yet and didn't strictly have healing gear, so I was asking how to set up the resto tree. That was a quick lol from anything nasty, though.

So raiding is fun. Putting a raid on your schedule is nice. Not really caring if I get any loot -- and getting some anyway -- helps. Having people patiently help you like mad is great. Finding replacements in seconds if someone has to drop is awesome. And the anxiety level during the mostly guild staffed raid run was a heck of a lot cooler than your typical PUG.

In other news, I'm still slowly adding VPs and quickly adding JPs. Bagged the Relic of Norgannon after a PUG Heroic yesterday. Better than Eonar , I think, because Eonar only adds Spirit, which I think essentially reduces to hit for us, and I'm finally hit capped (note to self: don't reforge SPI to HIT; there's no change). Before that, I went Haunt of Flies, as my cloak stunk. That took me from 333 to 359 on the back. Though I added Stormrider's Leggings, the difference looking back isn't enough over Blazewing's Klt for me to have bit. The thinking was that I'd get the chest and gloves from VPs, so all that was left from JP T11 was legs. /shrug I think next on the JP list is a ring and trinket and then I'm nearly "done".

Jal's first VP item will probably be either Obsidian Arborweave Gloves or the Obsidian Arborweave Vestment. Tyler at Shifting Perspectives argues pretty strongly that I should ignore the gloves, but I'm not as sure. See below for a quick exchange we had over on WoW Insider, edited a bit for stoopid grammar and clarity issues on my end.


rufworkrufwork said...

Okay, admittedly, I only read Blood Pact because I *can* find an RSS for Tyler, but not one just for Balance dr00d Shifting Perspectives articles.

That said, how do you quantitatively factor in tier set bonuses? Contra T12, [Tyler] says...

"The most common thing that I see people do in situation such as this is that they always, always rush off for their tier gear first. The simple matter is this: Everything is an upgrade. ... Get the upgrades that you can get now first, and get the ones that come later, later."

Though locks apparently have hands alternatives, they're from Rag. You can PUG Heroics and get T12 gloves after a little over a week. It's tougher to raid in a social guild.

But okay, let's even say you *can* bag raid gear easily. How do you factor in T12 2P bonuses? You know, for laser chicken, how do you measure the worth burning treants? For locks, um, how do you factor in whatever you guys get? Don't Tier bonuses make T12 items disproportionally powerful compared to other Valor Point gear? Or, rather, why *don't* tier bonsues make T12 disproportionally powerful? JP gear is nearly free with 70 points per Heroic boss -- and that bonus doesn't max out; you can run Heroics indefinitely and keep bagging 70 JP a boss.  But if I'm spending 2200+1650 = 3850 VP = a pretty solid month of PUGging, what are the numbers on getting 3850 VPs of non-tiered gear [which is essentially what Tyler suggested] before two tiered?

Being a part timer, Valor Points are something I can still earn without raiding. I think I go 2xT12 first, and gloves being only 1650, I think I start there. ?? If I can find 20k, I get valor bracers too. /shrug


7-16-2011 @ 12:04AM

rufwork said...

@Tyler -- The what amounts to a "price of entry" logic is interesting. There's a sort of T12 price of entry per piece -- 1650 VPs -- and then a price to get that more efficient piece -- 2200 minus 1650 = 550 VPs. 550 VPs gives me a pretty good jump start on VP bracers if I don't have 20-30k gold sitting around, and gives me the T12 2P.

That's why I'm still thinking that I want a set with the most pieces possible with my VP that still includes a 2P bonus, though. I'm assuming you can keep the T11 2P bonus on top of the T12 2P. Now you're one drop in BoT away from having ((Chest or Legs)+Shoulders) * T11 + (Hands+(Legs or Chest)) * T12, and you can find a good BoT PURaid relatively easily, all things considered.

That's the way I was leaning, anyhow, and with your "T12 set bonus isn't >>> T11 set bonus" suggestion, gloves for VP seems even more like the cheapest way to get "2P+2P ~ 4P" and your valor bracers more quickly.

I mean, sure, if you could have any two T12 pieces and points isn't an object, you go legs and chest. But here, I think it comes down to if having valor bracers more quickly offsets having fewer good stats on the T12 gloves. Is (again, on Boomkin; sorry to hijack the thread)...

86 Int
157 Sta
266 Mastery (1.48)
683 Armor
30 Haste (0.23%)
1 Sockets
-177 SPI (so hit, like you say)

... (the diff of T12 chest over T12 hands) worth 550 VPs? I guess you could argue yes. But 44% of 227 INT = 99.88, and 44% is how close you are to valor bracers and their 227 INT with 550 VPs.

Perhaps it largely matters what T11 pieces you already have.

Thanks for the reply. It's really too much for a casual guy to think through and feel confident about. Bring back BC and point-blank wrath-spam! ;^)


This exchange really shows the disconnect between WoW Insider posts and your typical casual player.  Even after I've stressed casual gaming and PUG reward VPs as the only means to getting T12 gear, Tyler continuously seems to be assuming things that casual gamers just don't have access to get -- unlimited valor points and raid drops.

There's a huge disconnect between the "Here are the three best items in each slot" guides we sometimes get and the way most gamers, even max-level gamers, are almost certainly playing.  As soon as I get two Tier 12 items, I'm done with the PUG grind.  If the guild tells me I need more, no problems, but hopefully we can raid for them.  The chest is the only points-only tiered piece, right? I mean everything else in the Tier 12 set potentially drops from somewhere, right?  If I was still in casual/social land, if it weren't for what have to be kewl buring treants, I'm probably done chasing VPs after a single item, and the second can show up whenever it wants.