Showing posts with label blogs. Show all posts
Showing posts with label blogs. Show all posts

Wednesday, January 12, 2011

How about you teach us instead? Re: Wow, Dungeons are Hard!

Wow, Dungeons are Hard! - World of Warcraft:

DPS specs often get blamed the most for not knowing what is going on. It should be your business to understand the mechanics of the fights. You’re a member of a team, not a follower who can always rely on someone else to tell them what to do. Which are the spells that need to be interrupted? Which are the void zones that you absolutely must get out of? Which are the adds that must be burned down (and conversely, when should you ignore the adds and focus on the boss instead)? If you aren’t sure, then ask. [emph mine]


No, you shouldn't have to ask. Nor should DPS stay in the LK theme of button spamming. Instead, the game should teach you each instance fight.

Essentially, what Blizzard's saying here is if you're not in a hardcore, first-run guild that's going to blast through the instances first, you must learn from what those guys have said. If you're part of the second wave, it's your responsibility to figure out the instances from outside of the game. You must read Thott/WoWhead. You must have someone in your guild that has already run the instance. You can't do this on your own, Nemo. You just can't!

The attitude's a cop out. If [PU]group members are going to continue to expect you to get it right the first time or they'll drop -- an attitude, it should be pointed out, this blog post by Blizzard reinforces -- then the game must include clues, preferably from the content of quest lines that teaches you how to handle an instance. There must be in-game methods to learn the lore. As much as gaming is an industry of metalepsis, how to run an instance should be taught in-game.

There's no RP reason not to think that the weaknesses and powers of the instances aren't known by some NPCs, and there's no reason not to make quests, accessible in solo PvE, that prepare us for boss battles in instances. I think I've mentioned that here before. I know I've thought it. It's not rocket science. The move's obvious. Lore in game, please.

Tuesday, June 10, 2008

Take the Nether off the AH, blogging items, and Illdari-Bane


A belated, quick update... First, thanks to terroxian for the comments. I'm glad the Druidic Helmet of Second Sight panned out well. I'm annoyed that wearing it means you've got more pats and mobs to worry about in Shadowmoon Valley, but otherwise it's a nice headpiece for the short questing that's needed to bag it.

I'm still playing, and recently added a Windhawk Belt to my proverbial arsenal. It would seem the best pre-instance drop armor set a balance druid can pick up is the Wyrmhide reputation gear combined with the Windhawk set. There are five pieces to the Wyrmhide, but you gain both set bonuses with just four. This is good, because wearing the Windhawk Hauberk means I've got to drop my Wyrmhide Robe. Luckily, if I replace the Druidic Helmet of Second Sight with a Wyrmhide Helm, I'll keep the Wymhide's awesome Starfire proc.

I also found out that Primal Nether isn't BoP any more, and one can grab some at the AH for about 85g, iirc, on Proudmoore. I've got mixed feelings on that change, as it makes it very easy to built the Windhawk set without running instances. Take, for example, the Illidari-Bane Mageblade I just bagged. It's not a bad weapon against demons, and remains a good improvement over my Seeker's Gavel for those demon mobs, but it's really nothing insanely special. (Contrast this with the Atiesh, Greatstaff of the Guardian that I just "discovered". It's a very old world, level 60 item that still beats the pants off of what I'm carrying, including the Seeker's Gavel, Seer's Cane, and Braxxis' Staff of Slumber, all on their own respective turfs). Sure, it's an Old World epic, but you get the point... To get it, you had to run Naxx like mad, certainly a very time consuming and memorable experience. The reward -- an item that remains useful 10 levels later to a certain degree that has an especially impressive animation and some in-game procs, like a mob that comments that you're carrying it -- matches the work it took to earn it.)


But what makes the Illidari-Bane Mageblade special is the memorable quest chain that went with it. It's also a pretty k3wl looking weapon; the geekiestly impressive I've got. It's a good reward for those patient enough to wade through what's required to get it, which included four instance runs. I'd never run so many instances in so little time as I did for this one decent but not spectacular weapon. Enjoyable, memorable, fun.

Now that Primal Air isn't so difficult to get, it takes some of the memorableness from my pursuit of Windhawk.

Oh well.

One final bit -- the reason this post is so WoW Head item information floater heavy is that I wrote a quick app to make slapping items into posts a heck of a lot easier, promising myself I wouldn't post again until I had a rough version of the app done. I wasted waaaay too much time digging up item descriptions and numbers in past posts, time I could've been running dailies, right?! So here we go.


Right now it doesn't check on color, which explains why an epic item (Atiesh, Greatstaff of the Guardian) was blue, not orange, when I first posted. I'll hopefully be fixing that and adding a few more minor features down the road, like saving your files, posting directly to Google, spellcheck, etc. Still, so far, it's an enjoyable app to have. I'll clean it up a bit more and release a Mac version of what I'm using right now into the wild soon if this post works! My luck requires that I find out that someone has already created a better version of exactly this app soon after I post, however. ;^)