Showing posts with label level design. Show all posts
Showing posts with label level design. Show all posts

Wednesday, July 11, 2012

Remember D&D modules? Which one reminds you of Mists' Plot?


Reading through the "Zones & Dungeons - Game Guide" for MoP today, I was strangely reminded of my days playing AD&D.  The progression seems very linear.  Levels 85-86, Jade Forest wilderness and, after enough wandering, the Temple of the Jade Serpent.  Finish this (or gain enough XP to continue), and you're over to the Valley of the Four Winds and Stormstout Brewery.  A few more levels and you find yourself pushed by your DM into the Krasarang Wilds...

I don't beta, so I could be completely off, but whenever we played AD&D, I always got the feeling that we were being pushed to the end by our Dungeon Master -- except when I was DM, in which case there certainly were times I was pushing folks closer to the fancy end-module showdowns.  If a party spends too long on the throw-away portions, they'll 1.) likely miss the end game because you've played all night and the sun's coming back up and 2.) they'll eventually be too powerful to have fun at the end by gaining too much XP.  I guess 2.) is why we have level caps.

There were a few times I'd really slow things down, like in In The Dungeons of the Slave Lords, where folks started with nothing, had to make slings from small strips from their loincloths, and I didn't want them to miss the magic sword in the cloudy pool (iirc) that turned them invisible (and made the balance of the escape much easier).  "Are you sure you've searched everywhere?"

But for something like Ravenloft, perhaps the best (or more accurately, arguably, the most over-engineered) module created for the game, there was so much well-planned branching and random action that you eventually had to push your party to finish up or they'd play forever.  In fact, the module recognized that it had too much content, and was designed with instructions on how to slowly force them to do so. But its replayability was remarkable.

Mists sounds more Slave Lords than Ravenloft.  I'm not sure either is necessarily better, but I would bet, after Wrath's somewhat stiltedly painful double tracked level progressions, the first is much much easier to create.

Monday, December 27, 2010

Ding! 82



Requisite /played output:


Quick notes:
I've spent too much time going back and forth between Hyjal and Vashj'ir trying to decide where to level. Waaaay too much time. I like the story in Hyjal better, but thought I enjoyed the visuals with Vashj'ir. But after the quest line named after Stones songs (and perhaps they're covers of someone else? -- and note that I love the Stones; it's just the lack of imagination), I finally quit Vashj'ir and decided I'd run Hyjal to its finish. The seahorse combined with the stupid air cave and tired quests was too much.

A MacBook 2.26 GHz is approximately equal in hardware performance as my new tower with the old GeForce 8500 GT.

/timetest from SW to IF on Fair with the tower gave me:
Low: 7.1652
Max: 477.241
Avg: 47.169

with High:
Low: 2.438
Max: 210.373
Avg: 18.675

I'll post MacBook numbers later, but for now it's hosting the trial account for Recruit a Friend. Not sure if that'd be apples to apples.

Right now, I'm gaming with Fair settings on the tower with draw distance (the only thing that really affects gameplay -- Can I see the mobs/sparkly collectable?) set to Ultra. I think that's a fair enough compromise. Man, I'm tired of seeing GeForce GTS 450 give-aways on WoW Insider. I want a better card.

Ah yes, two links to share on the hardware front.
  1. Great review of all cards at each price "point" (I hate that term, price point. I understand it, but isn't "point" enough for casual use?)
  2. Great guest post on WoW Insider talking about upgrading your box to get ready to play. Heck, it even covers if your computer is stuck on AGP.
  3. Compare that super-useful post to this commercial for Nvidia masquerading as a hardware post at WoW Insider. ;^)


If I was buying today, I think I'm down to either the...
MSI R5770 Hawk Radeon HD 5770 1GB ($150 after rebate)
or the...
MSI N460GTX CYCLONE 1GD5/OC GeForce GTX 460 (Fermi) 1GB for $210

... depending on how serious I want to get about graphics. Honestly, the 5770 feels a little like a tide-me-over card, so I think I'll keep using my 8500 GT until I puke and then hit the GTX 460 (or whatever's the best deal with those specs when I finally give in). Still, $50 is a lot of Steam games on sale!

Back to notes:

Recruit-a-Friend levels you much too quickly. It's also crappy if you immediately quest together. The intro-to-your-class quests in Shadowglen, at least, cannot be accessed by a non-elf. I tried making a warrior gnome, thinking I would have access to the elven warrior trainer quests. No luck. You get two early, then no more quests until you take the road south out of Shadowglen, leaving the elf at level 7 and me at 5. Stuff's picked back up now that we're out of Shadowglen, though. Minor complaint.

Also annoyed with the inability to trade with a trial account. I completely understand why, but we've got one well geared twink with as much gold as she can carry and one poor gnome sap who barely has cash to train, much less overgear himself. Would it really have killed Blizzard to allow you to carry, oh, 20s from some benefactor, with your trial? We're already leveling like it's going out of style. I don't know that a few pieces of level-appropriate gear would be a serious issue.

I think that's about it. I feel like I'm leveling too quickly in Cat as well. I haven't had much time to play, especially with the new recruit a friend diversion, but when I do, I'm leveling pretty quickly, especially considering that I'm still running dailies and taking time to run /timetest, etc.