Showing posts with label irl. Show all posts
Showing posts with label irl. Show all posts

Sunday, August 5, 2012

Ironyca's "Myths and Urban Legends in WoW" – The Bengal Tiger Cave

There are blogs you read for kickarse theorycrafting info (Graylo's Grey Matter) and ones just because they're interesting and usually pretty thought provoking (Lissanna's Restokin or Spinks' Welcome to Spinksville! (though, wow, please stop playing Star Wars already!  ;^D), but the blog that is a legitimate treat every time it pops into my RSS reader is Ironyca's Ironyca Stood in the Fire. (The other blog in my blogroll that's more "literature" than magazine? Cricket Bread, though that's not WoW related in the least, except to remind me that there are better things to be doing than playing WoW -- this is the guy who started the Crop Mob movement.)

The stuff at Ironyca's really has an archivist's and an academic's flair.  Not an industrialist academe, determined to, you know, be relevant by applying whatever theory has their goat to today's hot game (okay, no, really, GTA deserves your attention), but a, "Politics and fads be damned; I'm going to do good work and start chronicling and commenting on this [sub]culture," kind of academic. (Though she's light on the Deleuze.)

So I've been meaning to blog this particular post with more context, but I'm going to stop waiting and share the latest excellent series of material Ironyca's been putting together.  Honestly, if you can't let her work spin you forward a few steps, you're not really interested in non-self-hedonistic WoW [1].

Myths and Urban Legends in WoW – The Bengal Tiger Cave | Ironyca Stood in the Fire:

In Stranglethorn Vale near Zul’Gurub hidden in the mountains, there’s a secret cave with an even more secret mount vendor. She sells a cat mount, supposedly a bengal tiger, but she only spawns once a month for 30 minutes.

I'll admit that I'm much bigger into exploration than I am raiding, for instance, so maybe this is more fascinating to me than most.  I cat form prowled around the Scarlet Monastery for hours before I actually ran it, spent waaaay too much time trying to sneak into Dalaran before I'd leveled high enough, died too many times trying to find where I could drop into Un Goro Crater so I didn't have to run the long way around, and ran around Wintergrasp (hard not to call it "Winterfell" now) for a while well before I was the right level.  Soloing for fun can be, well, fun.  It's nice to take some time off from doing things the way the developers intended and instead see if I can't prank the game -- which, of course, was the whole point of the poorly scanned chapter linked to above.

But Ironyca goes well beyond exploration and strongly into the land of metalepsis.  I've wanted to write about gaming's "industry of metalepsis" for years... how the "real world" and [the horribly backwards notion of] the "virtual world" intersect, whether it's a trick like Rockstar's hidden game or the extra levels in N64's San Fran Rush (iirc)... there are things that can't be found without looking at media that exists only outside of the game (see Picard, via imgur with a small decency edit, above).

And that's why this series is so important. There's nothing in the game that's explicitly there to make you think that there's a vendor than spawns thirty minutes a month in some cave selling mounts. Sure, there's a skin, but that's it. Plus, the skin isn't an Easter Egg by any account. It has a good, reasonable explanation. The mount was in an early beta (alpha?) and was removed. It's a true fossil (again, read the previous link).

But through metalepsis, the digital fossil moves from forgotten mount to legend. That's a distinctly human reaction. We explain the unexplainable through story and narrative, and sometimes prefer to be seduced by romanticism rather than apply William's Razor.

Okay, that's enough. Your homework is to read every link in this post, and then find the cave of metaleptic legend.


And speaking of things not changing, you'll never guess what my first LFG instance was. Okay, well, yes, yes you will. The upside is that I sure as heck remember how to run it.

[1] Not that there's anything wrong with that, mind you; beyond capturing the raw materials of my time playing, this blog is essentially just hedonism.

Saturday, January 23, 2010

$4 Day Passes, please?!

As a part-timer, I've let my subscription lapse again. The productivity drops I see when I'm playing WoW are insane. Insane. Sometimes, I've been working hard enough during even my discretionary time that WoW for a week or two is the perfect break. It's certainly like a drug in that respect -- once I start playing, I can't help but relax. But I relax too much, and have to come back up for air by putting the game away.

Part of the issue is needing to be more disciplined about how I play. If I only raided two nights a week or, more realistically, capped play at two or three hours twice or thrice a week, things wouldn't be so bad. But I can't do it. I go in to run a few rep runs, and before I know it I've run Dalaran Dailies, two factions of rep, and normal and heroic random PUGs for emblems.

In any event, both to help me keep playing to manageable and to put a few bucks into Blizzard's pocket, I'd suggest day passes. I don't even play every other month now, so they're already getting less than $10/mth from me. Why not let me supplement the months where I break down completely with a $4 day pass every week or two? I don't think I'd play fewer full months, and I know that having a strict 24-hr window when I don't have the time to veg for weeks would help me out IRL as well. And seriously, $4x4 Saturdays is nearly a month's worth of income for Blizzard anyhow. What's the worst that could happen from their perspective? I play 24 hours and buy another? I break down and buy a full month?

Cash on the table, G. They're leaving cash on the table.

Wednesday, May 20, 2009

Another lame RL post

Sorry for the slack posting. Moved, haven't had the net, dog ate my Battle.net account. First two are true.